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SoLDMTileManagerCheckResidencyAndUpdateWeight Method
Returns whether the input tile resides in memory and update its weight. Called when the tile visitor evaluates the topology. The input weight is an indication of how VolumeViz prioritize data for the current scene state. Tiles of higher weight should arrive in memory first. Note that the root tile must always resides in memory.

Namespace: OIV.LDM
Assembly: OIV.LDM (in OIV.LDM.dll) Version: 9.9.13.0 (9.9.13.0)
Syntax
public virtual bool CheckResidencyAndUpdateWeight(
	SoLDMTileID tileID,
	float weight
)

Parameters

tileID
Type: OIV.LDMSoLDMTileID
weight
Type: SystemSingle

Return Value

Type: Boolean
See Also