SoLDMTileManagerCheckResidencyAndUpdateWeight Method |
Returns whether the input tile resides in memory and update its weight.
Called when the tile visitor evaluates the topology.
The input weight is an indication of how VolumeViz prioritize data for the current
scene state. Tiles of higher weight should arrive in memory first.
Note that the root tile must always resides in memory.
Namespace: OIV.LDMAssembly: OIV.LDM (in OIV.LDM.dll) Version: 9.9.13.0 (9.9.13.0)
Syntaxpublic virtual bool CheckResidencyAndUpdateWeight(
SoLDMTileID tileID,
float weight
)
Public Overridable Function CheckResidencyAndUpdateWeight (
tileID As SoLDMTileID,
weight As Single
) As Boolean
public:
virtual bool CheckResidencyAndUpdateWeight(
SoLDMTileID tileID,
float weight
)
abstract CheckResidencyAndUpdateWeight :
tileID : SoLDMTileID *
weight : float32 -> bool
override CheckResidencyAndUpdateWeight :
tileID : SoLDMTileID *
weight : float32 -> bool
Parameters
- tileID
- Type: OIV.LDMSoLDMTileID
- weight
- Type: SystemSingle
Return Value
Type:
Boolean
See Also