SoLDMTileManagerGetTile Method |
Gets the data buffer associated with a tile for a given volume. VolumeViz expects the data to be stored
as a stack of slices along the Z Inventor axis.
Called after texture front evaluation. Only called on tiles that the tile manager declared as
resident in memory. The input tileID has been called previously by the IsInMemory function
and the answer was true.
Namespace: OIV.LDMAssembly: OIV.LDM (in OIV.LDM.dll) Version: 9.9.13.0 (9.9.13.0)
Syntaxpublic virtual SoBufferObject GetTile(
SoLDMTileID tileID,
ushort volumeDataId
)
Public Overridable Function GetTile (
tileID As SoLDMTileID,
volumeDataId As UShort
) As SoBufferObject
public:
virtual SoBufferObject^ GetTile(
SoLDMTileID tileID,
unsigned short volumeDataId
)
abstract GetTile :
tileID : SoLDMTileID *
volumeDataId : uint16 -> SoBufferObject
override GetTile :
tileID : SoLDMTileID *
volumeDataId : uint16 -> SoBufferObject
Parameters
- tileID
- Type: OIV.LDMSoLDMTileID
- volumeDataId
- Type: SystemUInt16
Return Value
Type:
SoBufferObject
See Also