SoLDMTileManagerIsDataInMemory Method |
Indicates whether the data attached to a tile is in main memory.
Called when the node front manager evaluates the texture front.
This allow to manage data that implement SoBufferAsyncInterface.
Namespace: OIV.LDMAssembly: OIV.LDM (in OIV.LDM.dll) Version: 9.9.13.0 (9.9.13.0)
Syntaxpublic virtual bool IsDataInMemory(
SoLDMTileID tileID
)
Public Overridable Function IsDataInMemory (
tileID As SoLDMTileID
) As Boolean
public:
virtual bool IsDataInMemory(
SoLDMTileID tileID
)
abstract IsDataInMemory :
tileID : SoLDMTileID -> bool
override IsDataInMemory :
tileID : SoLDMTileID -> bool
Parameters
- tileID
- Type: OIV.LDMSoLDMTileID
Return Value
Type:
Boolean
See Also