SoParticleAnimationemitShapeType Property |
Specifies a predefined shape from which particles are emitted.
Namespace: OIV.FXViz.Nodes
Particles are transformed by the current cumulative transformation. Particles can be uniformly emitted from:
a point (SoParticleAnimation.POINT): Centered at (0,0,0).
a cylinder (SoParticleAnimation.CYLINDER): Centered at (0,0,0), Radius = 1, Height = 1, with the central axis parallel to the y-axis.
a line (SoParticleAnimation.LINE): From (-1,0,0) to (1,0,0).
a square (SoParticleAnimation.SQUARE): Centered at (0,0,0), Width = 2, Height = 2, aligned with the XY plane.
a sphere (SoParticleAnimation.SPHERE): Centered at (0,0,0) with Radius = 1.
a circle (SoParticleAnimation.CIRCLE): Centered at (0,0,0), Radius = 1, and aligned with the XY plane.
a disk (SoParticleAnimation.DISK): Centered at (0,0,0), Radius = 1, and aligned with the XY plane.