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SoParticleAnimationdispersionAngles Property

Defines two angles (specified in radians) within which particles are randomly emitted.

Namespace: OIV.FXViz.Nodes
Assembly: OIV.FxViz (in OIV.FxViz.dll) Version: 9.9.13.0 (9.9.13.0)
Syntax
public SoSFVec2f dispersionAngles { get; }

Property Value

Type: SoSFVec2f
Remarks

yaw = dispersionAngles[0] and pitch = dispersionAngles[1]. yaw is an angle measured from y-axis and around the x-axis. pitch is an angle measured from the z-axis and around the y-axis. These two angles are ignored for all solid emitter shapes (SoParticleAnimation.SPHERE, SoParticleAnimation.CYLINDER).

See Also