SoVolumeData Properties |
The SoVolumeData type exposes the following members.
Name | Description | |
---|---|---|
![]() | allocateResourceOnRender | Indicates if resource allocation is done only on first render traversal or as soon as the node is created. |
![]() | data | Specifies the volume data, including dimensions, data type and number of significant bits. |
![]() | dataRGBA | Contains true if the volume contains RGBA values rather than scalar values. |
![]() | dataSetId | When using multiple SoDataSet nodes, the dataSetId field uniquely identifies each data set used in the compositing. |
![]() | dataTransform | If set to an appropriate SoLDMDataTransform object, the object's transformFunction method is called after each tile is loaded, but before it is stored in main memory. |
![]() | extent | The real size (extent) of the volume in modeling coordinates. |
![]() | fileName | Indicates the file location containing the data set. |
![]() | IsDisposable | ISafeDisposable interface implementation.
(Inherited from SoDisposable.) |
![]() | LDMDataTransformCallback | Obsolete. If set, the user-defined function is called after each tile is loaded, but before it is stored in main memory. |
![]() | ldmResourceParameters | Contains an SoLDMResourceParameters object which allows you to set LDM resource parameters. |
![]() | Reader | Returns the current data set reader object. |
![]() | storageHint | Obsolete. |
![]() | texturePrecision | Specifies the color index texture storage size in bits. |
![]() | useCompressedTexture | Controls use of the OpenGL lossy texture compression extension (if available). |
![]() | useExtendedData | If true, VolumeViz stores an additional copy of each loaded tile. |
![]() | usePalettedTexture | For a volume containing scalar data values, controls whether scalar values (true) or RGBA values (false) are loaded on the GPU (the name is historical). |
![]() | UserData |
Gets or sets the user data to be contained by the field container.
(Inherited from SoFieldContainer.) |
![]() | useSharedPalettedTexture | Note: On graphics boards that support programmable shaders, this field is ignored (virtually all graphics boards support programmable shaders). |
![]() | volumeDataId |