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SoDataSettexturePrecision Property

Specifies the color index texture storage size in bits.

Namespace: OIV.LDM.Nodes
Assembly: OIV.LDM (in OIV.LDM.dll) Version: 9.9.13.0 (9.9.13.0)
Syntax
public SoSFUShort texturePrecision { get; }

Property Value

Type: SoSFUShort
Remarks

It defines the n first significant bits that will be used for the rendering. The valid values are 0, 8, and 16. When set to 0, LDM chooses the best precision, i.e., the first valid precision greater than or equal to a certain value, which is the number of significant bits if it is defined, or the size of the current data type otherwise. Default is 0.

NOTE: field available since Open Inventor 6.0

See Also