SoDataSetdataSetId Property |
When using multiple SoDataSet nodes, the dataSetId field uniquely identifies each data set used in the compositing.
Namespace: OIV.LDM.Nodes
It also specifies the OpenGL texture unit in which the textures for this data set will be stored when doing render compositing. It is 1 by default (texture unit 0 is reserved for the color lookup table by default). The number of available texture units depends on your hardware. You can query this number using getMaxNumDataSets.
Note: The SoDataSetId node can also be used to define dataSetId. If an SoDataSetId node is traversed before the SoDataSet node, the id from the SoDataSetId node is used and this field is ignored.
NOTE: field available since Open Inventor 6.0