SoVRMLPixelTexture Class |
Note: This API is now obsolete.
Texture node.
Namespace: OIV.Inventor.VRMLnodes
The SoVRMLPixelTexture type exposes the following members.
Name | Description | |
---|---|---|
![]() | SoVRMLPixelTexture | Constructor. |
Name | Description | |
---|---|---|
![]() | AffectsState | Returns true if a node has an effect on the state during traversal. |
![]() | Callback | (Overrides SoNodeCallback(SoCallbackAction).) |
![]() | Copy | Calls Copy(false). (Inherited from SoNode.) |
![]() | Copy(Boolean) | Creates and returns an exact copy of the node. |
![]() | CopyFieldValues(SoFieldContainer) | Calls CopyFieldValues(fc, false). (Inherited from SoFieldContainer.) |
![]() | CopyFieldValues(SoFieldContainer, Boolean) | Copies the contents of fc's fields into this object's fields. |
![]() | Dispose |
Releases all resources used by SoDisposable.
(Inherited from SoDisposable.) |
![]() | Distribute | (Inherited from SoNode.) |
![]() | DoAction | (Overrides SoNodeDoAction(SoAction).) |
![]() | EnableNotify | Notification at this Field Container is enabled (if flag == true) or disabled (if flag == false). |
![]() | Equals | (Inherited from Object.) |
![]() | FieldsAreEqual | Returns true if this object's fields are exactly equal to fc's fields. |
![]() | Get | Returns the values of the fields of this object in the Open Inventor ASCII file format in the given string. |
![]() | GetAllFields | Returns a list of fields, including the eventIn's and eventOut's. |
![]() | GetAlternateRep | This method is called by actions to allow the node to provide an "alternate representation" when appropriate (typically depending on the action type). |
![]() | GetBoundingBox | (Inherited from SoNode.) |
![]() | GetEventIn | Returns a the eventIn with the given name. |
![]() | GetEventOut | Returns the eventOut with the given name. |
![]() | GetField | Returns a the field of this object whose name is fieldName. |
![]() | GetFieldName | Returns the name of the given field in the fieldName argument. |
![]() | GetFields | Appends references to all of this object's fields to resultList, and returns the number of fields appended. |
![]() | GetHashCode |
Overrides GetHashCode().
(Inherited from SoNetBase.) |
![]() | GetMatrix | (Inherited from SoNode.) |
![]() | GetName | Returns the name of an instance. |
![]() | GetPrimitiveCount | (Inherited from SoNode.) |
![]() | GetRenderUnitID | (Inherited from SoNode.) |
![]() | GetStringName | (Inherited from SoBase.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | GLRender | (Overrides SoVRMLTextureGLRender(SoGLRenderAction).) |
![]() | GLRenderBelowPath | (Inherited from SoNode.) |
![]() | GLRenderInPath | (Inherited from SoNode.) |
![]() | GLRenderOffPath | (Inherited from SoNode.) |
![]() | GrabEventsCleanup | (Inherited from SoNode.) |
![]() | GrabEventsSetup | (Inherited from SoNode.) |
![]() | HandleEvent | (Inherited from SoNode.) |
![]() | HasDefaultValues | Returns true if all of the object's fields have their default values. |
![]() | IsBoundingBoxIgnoring | This method is used by getBoundingBox action traversal to know if the current node must be traversed or not, ie the bounding should be ignored. |
![]() | IsNotifyEnabled | Notification is the process of telling interested objects that this object has changed. |
![]() | IsOverride | Returns the state of the override flag. |
![]() | IsSynchronizable | Gets the ScaleViz synchronizable state of this object. |
![]() | Pick | (Inherited from SoNode.) |
![]() | RayPick | (Inherited from SoNode.) |
![]() | Search | (Inherited from SoNode.) |
![]() | Set | Sets one or more fields in this object to the values specified in the given string, which should be a string in the Open Inventor file format. |
![]() | SetName | (Inherited from SoBase.) |
![]() | SetOverride | Turns the override flag on or off. |
![]() | SetSynchronizable | Sets this to be a ScaleViz synchronizable object. |
![]() | SetToDefaults | Sets all fields in this object to their default values. |
![]() | ToString |
Converts this SoBase structure to a human readable string.
(Inherited from SoBase.) |
![]() | Touch | Marks an instance as modified, simulating a change to it. |
![]() | Write | (Inherited from SoNode.) |
Name | Description | |
---|---|---|
![]() | image | The texture map. |
![]() | IsDisposable | ISafeDisposable interface implementation.
(Inherited from SoDisposable.) |
![]() | metadata | Specifies the metadata node. |
![]() | repeatS | (Inherited from SoVRMLTexture.) |
![]() | repeatT | The repeatS and repeatT fields specify how the texture wraps in the S and T directions. |
![]() | UserData |
Gets or sets the user data to be contained by the field container.
(Inherited from SoFieldContainer.) |
See the VRML97 Specification, below.
<font color="#0000FF">NOTE:</font> This class does not exist in Open Inventor 10.0 and later.
If the texture image's width or height is not a power of 2, or the image's width or height is greater than the maximum supported by OpenGL, then the image will be automatically scaled up or down to the next power of 2 or the maximum texture size. For maximum speed, point-sampling is used to do the scale; if you want more accurate resampling, pre-filter images to a power of 2 smaller than the maximum texture size (use the OpenGL glGetIntegerv(GL_MAX_TEXTURE_SIZE...) call to determine maximum texture for a specific OpenGL implementation).
The quality of the texturing is affected by the textureQuality field of the SoComplexity node. The textureQuality field affects what kind of filtering is done to the texture when it must be minified or magnified. The mapping of a particular texture quality value to a particular OpenGL filtering technique is implementation dependent, and varies based on the texturing performance. If mipmap filtering is required, mipmaps are automatically created using the simple box filter.
Performance Note: Automatic scaling of texture images to a power of 2 is a very convenient feature for prototyping, but it does take additional time the first time the texture node is traversed for rendering. For large images, or a large number of images, this can make the application seem slow while starting up or loading a new data file. Avoid this effect by either pre-scaling the image or by storing it as a sub-image in a "power of 2" image (then provide explicit texture coordinates such that only the sub-image is used).
This section describes the expected behavior of the node in a conforming VRML97 browser application. In some cases, the application is responsible for implementing portions of the expected behavior. Open Inventor viewer classes and IVF classes implement some of the application behaviors.
This section may reference portions of the VRML97 specification that are not present in this help file. The complete VRML97 spec is available at http://www.web3d.org.
The SoVRMLPixelTexture node defines a 2D image-based texture map as an explicit array of pixel values and parameters controlling tiling repetition of the texture onto geometry.
Texture maps are defined in a 2D coordinate system, (s,t), that ranges from 0.0 to 1.0 in both directions. The bottom edge of the pixel image corresponds to the S-axis of the texture map, and left edge of the pixel image corresponds to the T-axis of the texture map. The lower-left pixel of the pixel image corresponds to s=0, t=0, and the top-right pixel of the image corresponds to s=1, t=1.
Images may be one component (grayscale), two component (grayscale plus alpha opacity), three component (full RGB color), or four-component (full RGB color plus alpha opacity). An ideal VRML implementation will use the texture image to modify the diffuse color and transparency ( = 1 - alpha opacity) of an object's material (specified in an SoVRMLMaterial node), then perform any lighting calculations using the rest of the object's material properties with the modified diffuse color to produce the final image. The texture image modifies the diffuse color and transparency depending on how many components are in the image, as follows:
Diffuse color is multiplied by the grayscale values in the texture image.
Diffuse color is multiplied by the grayscale values in the texture image; material transparency is multiplied by transparency values in texture image.
RGB colors in the texture image replace the material's diffuse color.
RGB colors in the texture image replace the material's diffuse color; transparency values in the texture image replace the material's transparency.
Browsers may approximate this ideal behavior to increase performance. One common optimization is to calculate lighting only at each vertex and combining the texture image with the color computed from lighting (performing the texturing after lighting). Another common optimization is to perform no lighting calculations at all when texturing is enabled, displaying only the colors of the texture image.
See "Concepts - Lighting Model" for details on the VRML lighting equations.
See the "Field Reference - SFImage" specification for details on how to specify an image.
The repeatS and repeatT fields specify how the texture wraps in the S and T directions. If repeatS is true (the default), the texture map is repeated outside the 0-to-1 texture coordinate range in the S direction so that it fills the shape. If repeatS is false, the texture coordinates are clamped in the S direction to lie within the 0-to-1 range. The repeatT field is analogous to the repeatS field.
VRMLPixelTexture {
image | 0 0 0 |
repeatS | true |
repeatT | true |
metadata | NULL |
SoGLRenderAction, SoCallbackAction Sets: SoTextureImageElement
SoSFImage | set_image |
SoSFNode | set_metadata |
SoSFImage | image_changed | |
SoSFNode | metadata_changed |