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SoVRMLTexturerepeatT Property

The repeatS and repeatT fields specify how the texture wraps in the S and T directions.

Namespace: OIV.Inventor.VRMLnodes
Assembly: OIV.Inventor (in OIV.Inventor.dll) Version: 9.9.13.0 (9.9.13.0)
Syntax
public SoSFBool repeatT { get; }

Property Value

Type: SoSFBool
Remarks

If repeatS is true (the default), the texture map is repeated outside the 0-to-1 texture coordinate range in the S direction so that it fills the shape. If repeatS is false, the texture coordinates are clamped in the S direction to lie within the 0-to-1 range. The repeatT field is analogous to the repeatS field.

See Also