SoVRMLTexturerepeatT Property |
The repeatS and repeatT fields specify how the texture wraps in the S and T directions.
Namespace: OIV.Inventor.VRMLnodes
If repeatS is true (the default), the texture map is repeated outside the 0-to-1 texture coordinate range in the S direction so that it fills the shape. If repeatS is false, the texture coordinates are clamped in the S direction to lie within the 0-to-1 range. The repeatT field is analogous to the repeatS field.