SoWinGLWidgetIsFullSceneAntialiasingAvailable Method |
Note: This API is now obsolete.
Returns true if FSAA is supported by current pixel format.
Namespace: OIV.Inventor.WinAssembly: OIV.Inventor.Win (in OIV.Inventor.Win.dll) Version: 10.3.0.0 (10.3.0.0)
Syntax[EditorBrowsableAttribute(EditorBrowsableState.Never)]
[ObsoleteAttribute("See the appropriate subclass of OIV.Inventor.Components.SoGLGraphicConfig, e.g. OIV.Inventor.Components.SoWinGLGraphicConfig.")]
public bool IsFullSceneAntialiasingAvailable()
<EditorBrowsableAttribute(EditorBrowsableState.Never)>
<ObsoleteAttribute("See the appropriate subclass of OIV.Inventor.Components.SoGLGraphicConfig, e.g. OIV.Inventor.Components.SoWinGLGraphicConfig.")>
Public Function IsFullSceneAntialiasingAvailable As Boolean
public:
[EditorBrowsableAttribute(EditorBrowsableState::Never)]
[ObsoleteAttribute(L"See the appropriate subclass of OIV.Inventor.Components.SoGLGraphicConfig, e.g. OIV.Inventor.Components.SoWinGLGraphicConfig.")]
bool IsFullSceneAntialiasingAvailable()
[<EditorBrowsableAttribute(EditorBrowsableState.Never)>]
[<ObsoleteAttribute("See the appropriate subclass of OIV.Inventor.Components.SoGLGraphicConfig, e.g. OIV.Inventor.Components.SoWinGLGraphicConfig.")>]
member IsFullSceneAntialiasingAvailable : unit -> bool
Return Value
Type:
Boolean
Remarks
See Also