SoWinGLWidgetIsFullSceneAntialiasingEnabled Method |
Note: This API is now obsolete.
Returns true, if full-scene antialiasing (FSAA) is enabled.
Namespace: OIV.Inventor.WinAssembly: OIV.Inventor.Win (in OIV.Inventor.Win.dll) Version: 10.3.0.0 (10.3.0.0)
Syntax[ObsoleteAttribute("Use OIV.Inventor.Win.SoWinGLWidget.GetAntialiasingMode() or OIV.Inventor.Win.SoWinGLWidget.GetAntialiasingParameters() to get this information.")]
[EditorBrowsableAttribute(EditorBrowsableState.Never)]
public bool IsFullSceneAntialiasingEnabled()
<ObsoleteAttribute("Use OIV.Inventor.Win.SoWinGLWidget.GetAntialiasingMode() or OIV.Inventor.Win.SoWinGLWidget.GetAntialiasingParameters() to get this information.")>
<EditorBrowsableAttribute(EditorBrowsableState.Never)>
Public Function IsFullSceneAntialiasingEnabled As Boolean
public:
[ObsoleteAttribute(L"Use OIV.Inventor.Win.SoWinGLWidget.GetAntialiasingMode() or OIV.Inventor.Win.SoWinGLWidget.GetAntialiasingParameters() to get this information.")]
[EditorBrowsableAttribute(EditorBrowsableState::Never)]
bool IsFullSceneAntialiasingEnabled()
[<ObsoleteAttribute("Use OIV.Inventor.Win.SoWinGLWidget.GetAntialiasingMode() or OIV.Inventor.Win.SoWinGLWidget.GetAntialiasingParameters() to get this information.")>]
[<EditorBrowsableAttribute(EditorBrowsableState.Never)>]
member IsFullSceneAntialiasingEnabled : unit -> bool
Return Value
Type:
Boolean
Remarks
See Also