SoLDMResourceManagerGetTex3VVizLoadRate Method |
Note: This API is now obsolete.
Returns total number of tiles allowed to be loaded in texture memory per frame (for all data sets).
Namespace: OIV.LDMAssembly: OIV.LDM (in OIV.LDM.dll) Version: 10.3.0.0 (10.3.0.0)
Syntax[EditorBrowsableAttribute(EditorBrowsableState.Never)]
[ObsoleteAttribute("Use int OIV.LDM.SoLDMGlobalResourceParameters.GetTex3LoadRate() instead.")]
public static int GetTex3VVizLoadRate()
<EditorBrowsableAttribute(EditorBrowsableState.Never)>
<ObsoleteAttribute("Use int OIV.LDM.SoLDMGlobalResourceParameters.GetTex3LoadRate() instead.")>
Public Shared Function GetTex3VVizLoadRate As Integer
public:
[EditorBrowsableAttribute(EditorBrowsableState::Never)]
[ObsoleteAttribute(L"Use int OIV.LDM.SoLDMGlobalResourceParameters.GetTex3LoadRate() instead.")]
static int GetTex3VVizLoadRate()
[<EditorBrowsableAttribute(EditorBrowsableState.Never)>]
[<ObsoleteAttribute("Use int OIV.LDM.SoLDMGlobalResourceParameters.GetTex3LoadRate() instead.")>]
static member GetTex3VVizLoadRate : unit -> int
Return Value
Type:
Int32
Remarks
See Also