SoLDMResourceManagerSetTex2VVizLoadRate Method |
Note: This API is now obsolete.
Sets the total number of tiles allowed to be loaded in texture memory per frame (for all data sets).
Namespace: OIV.LDMAssembly: OIV.LDM (in OIV.LDM.dll) Version: 10.3.0.0 (10.3.0.0)
Syntax[EditorBrowsableAttribute(EditorBrowsableState.Never)]
[ObsoleteAttribute("Use OIV.LDM.SoLDMGlobalResourceParameters.SetTex2LoadRate(System.Int32) instead.")]
public static void SetTex2VVizLoadRate(
int loadRate
)
<EditorBrowsableAttribute(EditorBrowsableState.Never)>
<ObsoleteAttribute("Use OIV.LDM.SoLDMGlobalResourceParameters.SetTex2LoadRate(System.Int32) instead.")>
Public Shared Sub SetTex2VVizLoadRate (
loadRate As Integer
)
public:
[EditorBrowsableAttribute(EditorBrowsableState::Never)]
[ObsoleteAttribute(L"Use OIV.LDM.SoLDMGlobalResourceParameters.SetTex2LoadRate(System.Int32) instead.")]
static void SetTex2VVizLoadRate(
int loadRate
)
[<EditorBrowsableAttribute(EditorBrowsableState.Never)>]
[<ObsoleteAttribute("Use OIV.LDM.SoLDMGlobalResourceParameters.SetTex2LoadRate(System.Int32) instead.")>]
static member SetTex2VVizLoadRate :
loadRate : int -> unit
Parameters
- loadRate
- Type: SystemInt32
Remarks
See Also