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SoTextureCubeMapEnabledElement Class

Enables/disables textureCubeMap.

Inheritance Hierarchy

Namespace: OIV.Inventor.Elements
Assembly: OIV.Inventor (in OIV.Inventor.dll) Version: 9.9.13.0 (9.9.13.0)
Syntax
public class SoTextureCubeMapEnabledElement : SoReplacedTextureElement

The SoTextureCubeMapEnabledElement type exposes the following members.

Methods
  NameDescription
Public methodEquals
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Public methodStatic memberGet(SoState)
Calls Get(state, System.Int32(0)).
Public methodStatic memberGet(SoState, Int32)

Used by shapes to figure out if they need to send texture coordinates.

Public methodStatic memberGetClassStackIndex Obsolete.

Returns the stack id for this element.

Public methodStatic memberGetDefault

By default there is no texture.

Public methodGetHashCode
Overrides GetHashCode().
(Inherited from SoNetBase.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodPop

Overrides pop() method so side effects can occur in GL.

(Overrides SoElementPop(SoState, SoElement).)
Public methodPush

Overrides push() so we can remember previous elements value and avoid making GL calls if this element has the same value.

(Overrides SoReplacedTextureElementPush(SoState).)
Public methodStatic memberSet(SoState, Boolean)
Calls Set(state, value, (OIV.Inventor.Nodes.SoNode ^)nullptr).
Public methodStatic memberSet(SoState, Boolean, SoNode)

Used by GLTextureImageElement, set to true when a non-null image is set, set to false when there is no texture image (the default).

Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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Remarks

This element enables/disables textureCubeMap. This is implemented as a separate element from the TextureImageElement so the texture image can be changed without invalidating caches containing shapes shapes need to know if texturing is going on or not so they can decide to send down texture coordinates or not.

This element is very similar to SoTextureEnabledElement but contrary to SoTextureImageElement, we can't deal with the texture2D and the CubeMap texture in the same element.

This element cannot be overridden, but, since the elements that set it check each other's value, overriding those elements has the same effect.

See Also