SoTextureEnabledElement Class |
Enables/disables textures.
Namespace: OIV.Inventor.Elements
The SoTextureEnabledElement type exposes the following members.
Name | Description | |
---|---|---|
![]() | Equals | (Inherited from Object.) |
![]() ![]() | Get(SoState) | Calls Get(state, System.Int32(0)). |
![]() ![]() | Get(SoState, Int32) | Used by shapes to figure out if they need to send texture coordinates. |
![]() ![]() | GetClassStackIndex | Obsolete. Returns the stack id for this element. |
![]() ![]() | GetDefault | By default there is no texture. |
![]() | GetHashCode |
Overrides GetHashCode().
(Inherited from SoNetBase.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | Pop | Overrides pop() method so side effects can occur in GL. |
![]() | Push | Overrides push() so we can remember previous element's value and avoid making GL calls if this element has the same value. |
![]() ![]() | Set(SoState, Boolean) | Calls Set(state, value, (OIV.Inventor.Nodes.SoNode ^)nullptr). |
![]() ![]() | Set(SoState, Boolean, SoNode) | Used by GLTextureImageElement, set to true when a non-null image is set, set to false when there is no texture image (the default). |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
This element enables/disables textures. This is implemented as a separate element from the TextureImageElement so the texture image can be changed without invalidating caches containing shapes shapes need to know if texturing is going on or not so they can decide to send down texture coordinates or not.
This element is set by the GLTextureImageElement and the GLTextureImageElement, but the interaction between the three elements is a little complicated. Each of the other two elements always sets up the GL texture state appropriately, however, texturing is only enabled if both elements agree that it should be enabled (they check each other's value before calling set).
This element cannot be overridden, but, since the elements that set it check each other's value, overriding those elements has the same effect.