SoLDMNodeFrontManagerGetOrderedTexFront Method (SbVec3i32, Queue) |
Note: This API is now obsolete.
Returns the texture front tiles sorted according to distance from the viewpoint in data coordinates.
Namespace: OIV.LDMAssembly: OIV.LDM (in OIV.LDM.dll) Version: 9.9.13.0 (9.9.13.0)
Syntax[EditorBrowsableAttribute(EditorBrowsableState.Never)]
[ObsoleteAttribute("See documentation for more details")]
public void GetOrderedTexFront(
SbVec3i32 viewPoint,
Queue orderedTexFront
)
<EditorBrowsableAttribute(EditorBrowsableState.Never)>
<ObsoleteAttribute("See documentation for more details")>
Public Sub GetOrderedTexFront (
viewPoint As SbVec3i32,
orderedTexFront As Queue
)
public:
[EditorBrowsableAttribute(EditorBrowsableState::Never)]
[ObsoleteAttribute(L"See documentation for more details")]
void GetOrderedTexFront(
SbVec3i32 viewPoint,
Queue^ orderedTexFront
)
[<EditorBrowsableAttribute(EditorBrowsableState.Never)>]
[<ObsoleteAttribute("See documentation for more details")>]
member GetOrderedTexFront :
viewPoint : SbVec3i32 *
orderedTexFront : Queue -> unit
Parameters
- viewPoint
- Type: OIV.InventorSbVec3i32
- orderedTexFront
- Type: System.CollectionsQueue
RemarksThe number of tiles is returned also. The tiles are returned in order, back to front.
This method does not update the texture front. It is called after GetTexFront() method for rendering purposes only.
Obsolete since OpenInventor 8000.
See Also