SoGLBufferObjectIsValid Method |
Query if the buffer is valid in the current context.
Namespace: OIV.Inventor.Devices
Notes:
It is not necessary to bind an OpenGL context to call this method.
The buffer object will be invalid until memory is allocated, either explicitly (see setSize()) or implicitly (e.g. mapping from another buffer).
The buffer object will be invalid after calling clearInstance().