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SoGLBufferObjectIsValid Method

Query if the buffer is valid in the current context.

Namespace: OIV.Inventor.Devices
Assembly: OIV.Inventor.Base (in OIV.Inventor.Base.dll) Version: 9.9.13.0 (9.9.13.0)
Syntax
public bool IsValid()

Return Value

Type: Boolean
Remarks

Notes:

  • It is not necessary to bind an OpenGL context to call this method.

  • The buffer object will be invalid until memory is allocated, either explicitly (see setSize()) or implicitly (e.g. mapping from another buffer).

  • The buffer object will be invalid after calling clearInstance().

See Also