SoGLBufferObjectMap Method |
Name | Description | |
---|---|---|
![]() | Map(SoBufferObjectAccessModes) | This function maps the OpenGL buffer memory into CPU memory. |
![]() | Map(SoBufferObject, SoBufferObjectAccessModes) | Calls Map(targetBufferObject, accessMode, System.UInt64(0), System.Convert.ToUInt64(SO_BUFFER_SIZE_ALL)). |
![]() | Map(SoCpuBufferObject, SoBufferObjectAccessModes) | Calls Map(targetBufferObject, accessMode, System.UInt64(0), System.Convert.ToUInt64(SO_BUFFER_SIZE_ALL)). |
![]() | Map(SoGLBufferObject, SoBufferObjectAccessModes) | Calls Map(targetBufferObject, accessMode, System.UInt64(0), System.Convert.ToUInt64(SO_BUFFER_SIZE_ALL)). |
![]() | Map(SoBufferObject, SoBufferObjectAccessModes, UInt64) | Calls Map(targetBufferObject, accessMode, startPosition, System.Convert.ToUInt64(SO_BUFFER_SIZE_ALL)). |
![]() | Map(SoBufferObjectAccessModes, UInt64, UInt64) | This function extends the map(AccessMode) method by allowing the mapping of a sub part of the buffer object into CPU memory. |
![]() | Map(SoCpuBufferObject, SoBufferObjectAccessModes, UInt64) | Calls Map(targetBufferObject, accessMode, startPosition, System.Convert.ToUInt64(SO_BUFFER_SIZE_ALL)). |
![]() | Map(SoGLBufferObject, SoBufferObjectAccessModes, UInt64) | Calls Map(targetBufferObject, accessMode, startPosition, System.Convert.ToUInt64(SO_BUFFER_SIZE_ALL)). |
![]() | Map(SoBufferObject, SoBufferObjectAccessModes, UInt64, UInt64) | Map the current buffer object into the specified buffer object. |
![]() | Map(SoCpuBufferObject, SoBufferObjectAccessModes, UInt64, UInt64) | Map the current buffer object into the specified CPU buffer object. |
![]() | Map(SoGLBufferObject, SoBufferObjectAccessModes, UInt64, UInt64) | Map the current buffer object into the specified GL buffer object. |