SoGLRenderToBufferBindToTexture Method (Boolean, Int32) |
Binds the render buffer to a texture object.
Namespace: OIV.InventorAssembly: OIV.Inventor (in OIV.Inventor.dll) Version: 9.9.13.0 (9.9.13.0)
Syntaxpublic bool BindToTexture(
bool bindDepth,
int texObj
)
Public Function BindToTexture (
bindDepth As Boolean,
texObj As Integer
) As Boolean
public:
bool BindToTexture(
bool bindDepth,
int texObj
)
member BindToTexture :
bindDepth : bool *
texObj : int -> bool
Parameters
- bindDepth
- Type: SystemBoolean
- texObj
- Type: SystemInt32
Return Value
Type:
Boolean
RemarksIf bindDepth is set to true, binds the depth buffer instead of the color buffer.
See Also