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SoGLRenderToBufferBindToTexture Method (Boolean, Int32)

Binds the render buffer to a texture object.

Namespace: OIV.Inventor
Assembly: OIV.Inventor (in OIV.Inventor.dll) Version: 9.9.13.0 (9.9.13.0)
Syntax
public bool BindToTexture(
	bool bindDepth,
	int texObj
)

Parameters

bindDepth
Type: SystemBoolean
texObj
Type: SystemInt32

Return Value

Type: Boolean
Remarks

If bindDepth is set to true, binds the depth buffer instead of the color buffer.

See Also