SoGLRenderToBuffer Class |
Note: This API is now obsolete.
Render to buffer.
Namespace: OIV.Inventor
The SoGLRenderToBuffer type exposes the following members.
Name | Description | |
---|---|---|
![]() | BindToTexture | Calls BindToTexture(false, -1). |
![]() | BindToTexture(Boolean) | Calls BindToTexture(bindDepth, -1). |
![]() | BindToTexture(Boolean, Int32) | Binds the render buffer to a texture object. |
![]() | Create(SbVec2i32) | Creates a Pbuffer with the specified size. |
![]() | Create(SbVec2s) | Creates a Pbuffer with the specified size. |
![]() | Disable | Disable render to buffer Returns true if successful. |
![]() | Equals | (Inherited from Object.) |
![]() | GetGraphicConfigTemplate | Gets the current graphics configuration template. |
![]() | GetHashCode |
Overrides GetHashCode().
(Inherited from SoNetBase.) |
![]() | GetPixelFormat | Returns the current pixel format. |
![]() | GetSize | Gets current size as an SbVec2s. |
![]() | GetSize_i32 | Gets current size as an SbVec2i32. |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | IsPBuffer | Return true if the render buffer is a pbuffer. |
![]() | MakeCurrent | Enable render to buffer for OpenGL rendering. |
![]() | ReleaseTexImage | Calls ReleaseTexImage(false). |
![]() | ReleaseTexImage(Boolean) | Releases the Pbuffer from the current texture object. |
![]() | Resize(SbVec2i32) | Resizes Pbuffer. |
![]() | Resize(SbVec2s) | Resizes Pbuffer. |
![]() | SelectCubeMapFace | Selects the face to be used when the rendering target is a cube map. |
![]() | SetContextForSharing | ++ This has effect only when using PBuffer. |
![]() | SetGraphicConfigTemplate | Sets a new graphics configuration template. |
![]() | SetPixelFormat | Sets the current pixel format. |
![]() | SetRenderToTexture(Boolean) | Calls SetRenderToTexture(enable, OIV.Inventor.SoGLRenderToBuffer.TextureFormats( .SoGLRenderToBuffer.TEXTURE_RGB ), OIV.Inventor.SoGLRenderToBuffer.TextureTargets( .SoGLRenderToBuffer.TEXTURE_2D ), false, false). |
![]() | SetRenderToTexture(Boolean, SoGLRenderToBufferTextureFormats) | Calls SetRenderToTexture(enable, format, OIV.Inventor.SoGLRenderToBuffer.TextureTargets( .SoGLRenderToBuffer.TEXTURE_2D ), false, false). |
![]() | SetRenderToTexture(Boolean, SoGLRenderToBufferTextureFormats, SoGLRenderToBufferTextureTargets) | Calls SetRenderToTexture(enable, format, target, false, false). |
![]() | SetRenderToTexture(Boolean, SoGLRenderToBufferTextureFormats, SoGLRenderToBufferTextureTargets, Boolean) | Calls SetRenderToTexture(enable, format, target, autoMipmap, false). |
![]() | SetRenderToTexture(Boolean, SoGLRenderToBufferTextureFormats, SoGLRenderToBufferTextureTargets, Boolean, Boolean) | Specifies settings for the Pbuffer creation. |
![]() | ShareCurrentContext | ++ This has effect only when using PBuffer. |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
<font color="#0000FF">NOTE:</font> This class does not exist in Open Inventor 10.0 and later. Use SoRenderToTarget.Obsoletesince Open Inventor 9610 No longer supported, use SoRenderToTarget instead