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SoVolumeRenderingPhysicalQualityenvironmentMap Property

Specifies which Environment map is used.

Namespace: OIV.VolumeViz.Nodes
Assembly: OIV.VolumeViz (in OIV.VolumeViz.dll) Version: 9.9.13.0 (9.9.13.0)
Syntax
public SoSFEnum<SoVolumeRenderingPhysicalQualityEnvironmentMaps> environmentMap { get; }

Property Value

Type: SoSFEnumSoVolumeRenderingPhysicalQualityEnvironmentMaps
Remarks

This field is taken into account only if shadingStyle is set to PHYSICALLY_BASED and if predefinedMaterial is set to CUSTOM_MATERIAL. The available environment maps are HDR cubemap textures that will be used to display reflexions of the environment on the object. This behaviour can be disabled by selecting the NO_ENVIRONMENT field value. . Default is UFFIZI.

See Also