SoVolumeRenderingPhysicalQualityenvironmentMap Property |
Specifies which Environment map is used.
Namespace: OIV.VolumeViz.Nodes
public SoSFEnum<SoVolumeRenderingPhysicalQualityEnvironmentMaps> environmentMap { get; }
This field is taken into account only if shadingStyle is set to PHYSICALLY_BASED and if predefinedMaterial is set to CUSTOM_MATERIAL. The available environment maps are HDR cubemap textures that will be used to display reflexions of the environment on the object. This behaviour can be disabled by selecting the NO_ENVIRONMENT field value. . Default is UFFIZI.