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SoDualSceneCollider Methods

The SoDualSceneCollider type exposes the following members.

Methods
  NameDescription
Public methodActivate

Specifies the transformation that will be watched.

Public methodCheckCollision
Checks if the current moving scene collides with the static scene. This method is automatically called when the transform node given to Activate() is updated (or touched). Returns true if the two scenes collide, false otherwise.
Public methodEnableMultiThread

Use multiple threads to compute intersections.

Public methodEquals
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Public methodGetHashCode
Overrides GetHashCode().
(Inherited from SoNetBase.)
Public methodGetMinEdgeLength

Returns the minimum length of a triangle edge.

Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodIsMultiThreadEnabled

Returns true if multithreaded computation is enabled.

Public methodSearchNextIntersection
Method called by CheckCollision() for each pair of intersecting triangles found. The method returns false by default and may be overridden.
Public methodSetMinEdgeLength

Specifies the minimum length of a triangle edge.

Public methodSetMovingScene(SoPath)
Calls SetMovingScene(object, System.Int32(0)).
Public methodSetMovingScene(SoPath, Int32)

Specifies the scene that will be moved or transformed.

Public methodSetStaticScene(SoPath)
Calls SetStaticScene(scene, System.Int32(0)).
Public methodSetStaticScene(SoPath, Int32)

Specifies the scene the moving scene is interacting with.

Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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