SoLDMNodeFrontManagerGetNextSkinTexFront Method (Queue, Queue, Queue) |
Note: This API is now obsolete.
Same as getNextTexFront but for skin geometry.
Namespace: OIV.LDMAssembly: OIV.LDM (in OIV.LDM.dll) Version: 9.9.13.0 (9.9.13.0)
Syntax[ObsoleteAttribute("See documentation for more details")]
[EditorBrowsableAttribute(EditorBrowsableState.Never)]
public void GetNextSkinTexFront(
Queue toLoad,
Queue toUnload,
Queue boxes
)
<ObsoleteAttribute("See documentation for more details")>
<EditorBrowsableAttribute(EditorBrowsableState.Never)>
Public Sub GetNextSkinTexFront (
toLoad As Queue,
toUnload As Queue,
boxes As Queue
)
public:
[ObsoleteAttribute(L"See documentation for more details")]
[EditorBrowsableAttribute(EditorBrowsableState::Never)]
void GetNextSkinTexFront(
Queue^ toLoad,
Queue^ toUnload,
Queue^ boxes
)
[<ObsoleteAttribute("See documentation for more details")>]
[<EditorBrowsableAttribute(EditorBrowsableState.Never)>]
member GetNextSkinTexFront :
toLoad : Queue *
toUnload : Queue *
boxes : Queue -> unit
Parameters
- toLoad
- Type: System.CollectionsQueue
contains texture tiles to load
- toUnload
- Type: System.CollectionsQueue
contains texture tiles to unload
- boxes
- Type: System.CollectionsQueue
are the boxes which intersect the loaded tiles
RemarksOnly tiles intersecting boxes will be loaded.
Obsolete since OpenInventor 8000.
See Also