SoLDMTileManagerGetTileData Method (Queue, Int32, UInt16, SoLDMDataAccess) |
This function must ensure that all the data associated with the input set of tiles is loaded in
main memory when returning. The data associated to a given tileID must be locked in memory
until ReleaseTileData is called.
Called when using the data access functions (GetData) from the LDMDataAccess (see SoVolumeData).
Namespace: OIV.LDMAssembly: OIV.LDM (in OIV.LDM.dll) Version: 9.9.13.0 (9.9.13.0)
Syntaxpublic virtual void GetTileData(
Queue tileIDs,
int* errorIndicator,
ushort volumeDataId,
SoLDMDataAccess pDataAccess
)
Visual Basic does not support APIs that consume or return unsafe types.
public:
virtual void GetTileData(
Queue^ tileIDs,
[OutAttribute] int* errorIndicator,
unsigned short volumeDataId,
SoLDMDataAccess^ pDataAccess
)
F# does not support APIs that consume or return unsafe types.
Parameters
- tileIDs
- Type: System.CollectionsQueue
- errorIndicator
- Type: SystemInt32IsImplicitlyDereferenced*
- volumeDataId
- Type: SystemUInt16
- pDataAccess
- Type: OIV.LDMSoLDMDataAccess
See Also