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SoLDMTileManagerGetTileData Method (Queue, Int32, UInt16, SoLDMDataAccess)
This function must ensure that all the data associated with the input set of tiles is loaded in main memory when returning. The data associated to a given tileID must be locked in memory until ReleaseTileData is called. Called when using the data access functions (GetData) from the LDMDataAccess (see SoVolumeData).

Namespace: OIV.LDM
Assembly: OIV.LDM (in OIV.LDM.dll) Version: 9.9.13.0 (9.9.13.0)
Syntax
public virtual void GetTileData(
	Queue tileIDs,
	int* errorIndicator,
	ushort volumeDataId,
	SoLDMDataAccess pDataAccess
)

Parameters

tileIDs
Type: System.CollectionsQueue
errorIndicator
Type: SystemInt32IsImplicitlyDereferenced*
volumeDataId
Type: SystemUInt16
pDataAccess
Type: OIV.LDMSoLDMDataAccess
See Also