SoTextureMatrixElement Class Reference
[Elements]

Stores the current texture matrix. More...

#include <Inventor/elements/SoTextureMatrixElement.h>

Inheritance diagram for SoTextureMatrixElement:
SoAccumulatedElement SoElement SoTypedObject SoGLTextureMatrixElement

List of all members.

Public Member Functions

virtual void push (SoState *state)
virtual void print (FILE *fp) const

Static Public Member Functions

static SoType getClassTypeId ()
static int getClassStackIndex ()
static void makeIdentity (SoState *state, SoNode *node)
static void mult (SoState *state, SoNode *node, const SbMatrix &matrix)
static void translateBy (SoState *state, SoNode *node, const SbVec3f &translation)
static void rotateBy (SoState *state, SoNode *node, const SbRotation &rotation)
static void scaleBy (SoState *state, SoNode *node, const SbVec3f &scaleFactor)
static const SbMatrixget (SoState *state, int unit=0)

Detailed Description

Stores the current texture matrix.

This element stores the current texture matrix - the cumulative transformation applied to subsequent shapes. Because the matrix is cumulative, this class is derived from SoAccumulatedElement. The set() method replaces the current matrix, while all the others (mult(), translateBy(), etc.) multiply into it. Node id's of the nodes that affect the element are accumulated properly.

SEE ALSO

SoTexture2Transform, SoTexture3Transform, SoTextureMatrix, SoVRMLTextureTransform


Member Function Documentation

static const SbMatrix& SoTextureMatrixElement::get ( SoState state,
int  unit = 0 
) [static]

Returns current matrix from the state.

static int SoTextureMatrixElement::getClassStackIndex (  )  [static]

Returns the stack id for this element.

Reimplemented from SoAccumulatedElement.

Reimplemented in SoGLTextureMatrixElement.

static SoType SoTextureMatrixElement::getClassTypeId (  )  [static]

Returns the type identifier for this class.

Reimplemented from SoAccumulatedElement.

Reimplemented in SoGLTextureMatrixElement.

static void SoTextureMatrixElement::makeIdentity ( SoState state,
SoNode node 
) [static]

Sets the texture matrix to the identity matrix.

static void SoTextureMatrixElement::mult ( SoState state,
SoNode node,
const SbMatrix matrix 
) [static]

Multiplies the given matrix into the texture matrix.

virtual void SoTextureMatrixElement::print ( FILE *  fp  )  const [virtual]

Prints element (for debugging).

Reimplemented from SoAccumulatedElement.

virtual void SoTextureMatrixElement::push ( SoState state  )  [virtual]

Overrides push() method to copy values from next instance in the stack.

Reimplemented from SoAccumulatedElement.

static void SoTextureMatrixElement::rotateBy ( SoState state,
SoNode node,
const SbRotation rotation 
) [static]

Multiplies a matrix that performs the specified transformation into the texture matrix.

static void SoTextureMatrixElement::scaleBy ( SoState state,
SoNode node,
const SbVec3f scaleFactor 
) [static]

Multiplies a matrix that performs the specified transformation into the texture matrix.

static void SoTextureMatrixElement::translateBy ( SoState state,
SoNode node,
const SbVec3f translation 
) [static]

Multiplies a matrix that performs the specified transformation into the texture matrix.


The documentation for this class was generated from the following file:

Open Inventor by FEI reference manual, generated on 19 Aug 2019
Copyright © FEI S.A.S. All rights reserved.
http://www.openinventor.com/