SoGLTextureMatrixElement Class Reference
[Elements]

Stores the current texture matrix in GL. More...

#include <Inventor/elements/SoGLTextureMatrixElement.h>

Inheritance diagram for SoGLTextureMatrixElement:
SoTextureMatrixElement SoAccumulatedElement SoElement SoTypedObject

List of all members.

Public Member Functions

virtual void pop (SoState *state, const SoElement *prevTopElement)

Static Public Member Functions

static SoType getClassTypeId ()
static int getClassStackIndex ()

Detailed Description

Stores the current texture matrix in GL.

This element stores the current texture matrix in GL. Overrides the virtual methods on SoTextureMatrixElement to send the matrix to GL when necessary.

NOTE: This class does not exist in Open Inventor 10.0 and later.

SEE ALSO

SoTextureMatrixElement

Deprecated:

Deprecated since Open Inventor 9620
SoGLTextureMatrixElement is no longer supported, use equivalent SoTextureMatrixElement.

Member Function Documentation

static int SoGLTextureMatrixElement::getClassStackIndex (  )  [static]

Returns the stack id for this element.

Reimplemented from SoTextureMatrixElement.

static SoType SoGLTextureMatrixElement::getClassTypeId (  )  [static]

Returns the type identifier for this class.

Reimplemented from SoTextureMatrixElement.

virtual void SoGLTextureMatrixElement::pop ( SoState state,
const SoElement prevTopElement 
) [virtual]

Override pop() methods so side effects can occur in GL.


The documentation for this class was generated from the following file:

Open Inventor by FEI reference manual, generated on 19 Aug 2019
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