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SoVolumeRenderingPhysicalQualityenvironmentMap Property

Specifies which Environment map is used.

Namespace: OIV.VolumeViz.Nodes
Assembly: OIV.VolumeViz (in OIV.VolumeViz.dll) Version: 10.3.0.0 (10.3.0.0)
Syntax
public SoSFEnum<SoVolumeRenderingPhysicalQualityEnvironmentMaps> environmentMap { get; }

Property Value

Type: SoSFEnumSoVolumeRenderingPhysicalQualityEnvironmentMaps
Remarks

This field is taken into account only if OIV.VolumeViz.Nodes.SoVolumeRenderingPhysicalQuality.m_shadingStyle is set to OIV.VolumeViz.Nodes.SoVolumeRenderingPhysicalQuality.ShadingStyles.PHYSICALLY_BASED and if OIV.VolumeViz.Nodes.SoVolumeRenderingPhysicalQuality.m_predefinedMaterial is set to OIV.VolumeViz.Nodes.SoVolumeRenderingPhysicalQuality.PredefinedMaterials.CUSTOM_MATERIAL. The available environment maps are HDR cubemap textures that will be used to display reflexions of the environment on the object. This behaviour can be disabled by selecting the OIV.VolumeViz.Nodes.SoVolumeRenderingPhysicalQuality.EnvironmentMaps.NO_ENVIRONMENT field value. . Default is OIV.VolumeViz.Nodes.SoVolumeRenderingPhysicalQuality.EnvironmentMaps.UFFIZI.

See Also