SoAppearancePreserverGetBumpCoords Method |
Computes the texture coordinates and creates an SoTextureCoordinate2 node.
Namespace: OIV.FXViz.APS
The texture coordinates are stored in the texture coordinate point field. They can be applied with the bump mapping technique to the simplified model. NULL is returned if the texture coordinates could not be computed, generally due to there being more triangles than could be stored in the normal map.