Click or drag to resize
SoIntersectionDetectionAction Class

Class to detect intersections.

Inheritance Hierarchy

Namespace: OIV.Inventor.Collision
Assembly: OIV.Inventor (in OIV.Inventor.dll) Version: 9.9.13.0 (9.9.13.0)
Syntax
public class SoIntersectionDetectionAction : SoAction

The SoIntersectionDetectionAction type exposes the following members.

Constructors
  NameDescription
Public methodSoIntersectionDetectionAction

Constructor.

Top
Methods
  NameDescription
Public methodAddIntersectionCallback(SoIntersectionDetectionActionIntersectionCB) Obsolete.
Use Intersection event instead. Adds a delegate to be invoked when there is an intersection.
Public methodAddIntersectionCallback(SoIntersectionDetectionActionIntersectionUserDataCB, Object) Obsolete.
Public methodApply(SoNode)

Initiates an action on the graph defined by a node.

(Overrides SoActionApply(SoNode).)
Public methodApply(SoPath)

Initiates an action on the graph defined by a path.

(Overrides SoActionApply(SoPath).)
Public methodApply(SoPathList)
Calls Apply(pathList, false).
Public methodApply(SoPathList, Boolean)

Initiates an action on the graph defined by a list of paths.

(Overrides SoActionApply(SoPathList, Boolean).)
Public methodClearApplyResult

When applied, an action may reference nodes or create objects (e.g.

(Inherited from SoAction.)
Public methodStatic memberEnableElement
Public methodEnableElements

(Overrides SoActionEnableElements.)
Public methodEquals
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Public methodForwardTraversal

Traverse a node that is not part of the current scenegraph.

(Inherited from SoAction.)
Public methodGetContinueActionInBranchFlag

This function indicates if the action must stop in the current branch.

(Inherited from SoAction.)
Public methodGetCurPath
(Inherited from SoAction.)
Public methodGetHashCode
Overrides GetHashCode().
(Inherited from SoNetBase.)
Public methodStatic memberGetIntersectEpsilon Obsolete.

Queries epsilon (small value) to be used in the collision computation.

Public methodGetNodeAppliedTo
(Inherited from SoAction.)
Public methodGetOriginalPathListAppliedTo
(Inherited from SoAction.)
Public methodGetPathAppliedTo
(Inherited from SoAction.)
Public methodGetPathCode(SbNativeArrayInt32)

Returns path code based on where current node (the node at the end of the current path) lies with respect to the path(s) the action is being applied to.

(Inherited from SoAction.)
Public methodGetPathCode(SbNativeInt32Array) Obsolete.

Returns path code based on where current node (the node at the end of the current path) lies with respect to the path(s) the action is being applied to.

(Inherited from SoAction.)
Public methodGetPathListAppliedTo
(Inherited from SoAction.)
Public methodGetPipeId

Gets pipe identifier in the range [1..N] associated to this render action while running a ScaleViz Multipipe configuration.

(Inherited from SoAction.)
Public methodGetSceneManager

Return the SoSceneManager associated with this action.

(Inherited from SoAction.)
Public methodGetState
(Inherited from SoAction.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodGetWhatAppliedTo
(Inherited from SoAction.)
Public methodHasTerminated
(Inherited from SoAction.)
Public methodInvalidateState

Invalidates the current traversal state in the action, forcing it to be recreated when the action is next applied.

(Inherited from SoAction.)
Public methodIsBeingApplied

Returns true if this action is currently being applied.

(Inherited from SoAction.)
Public methodIsLastPathListAppliedTo
(Inherited from SoAction.)
Public methodIsUsingAlternateRep

Returns true if current action is using alternate representations.

(Inherited from SoAction.)
Public methodPostDelayedTraversal

Method called by SoMultiPassManager after delayed pass traversals.

(Inherited from SoAction.)
Public methodPreDelayedTraversal

Method called by SoMultiPassManager before delayed pass traversals.

(Inherited from SoAction.)
Public methodRemoveIntersectionCallback(SoIntersectionDetectionActionIntersectionCB) Obsolete.
Use Intersection event instead. Remove delegate from the invocation list
Public methodRemoveIntersectionCallback(SoIntersectionDetectionActionIntersectionUserDataCB) Obsolete.
Public methodResetContinueActionInBranchFlag

This function resets the continue action flag.

(Inherited from SoAction.)
Public methodSetFilterCallback(SoIntersectionDetectionActionFilterCB) Obsolete.
Use FilterCallback property instead. Sets a filter which allow the user to continue or not the intersection finding for a pair of shapes. If the delegate returns true, the action search for real intersections, else it goes to the next shape pair.
Public methodSetFilterCallback(SoIntersectionDetectionActionFilterUserDataCB, Object) Obsolete.
Use FilterCallback property instead.
Public methodStatic memberSetIntersectEpsilon Obsolete.

Sets epsilon (small value) to be used in the collision computation.

Public methodSetPipeId

Sets pipe identifier in the range [1..N] associated to this render action while running a ScaleViz Multipipe configuration.

(Inherited from SoAction.)
Public methodSetSceneManager

Set the scene manager associated with this action (if any ).

(Inherited from SoAction.)
Public methodSetUpState
(Inherited from SoAction.)
Public methodStopActionInBranch

This function stops the action in the current Scene Graph branch.

(Inherited from SoAction.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
Public methodTraverse
(Inherited from SoAction.)
Public methodUseAlternateRep

Tell the action to use alternate representations during traversal when available.

(Inherited from SoAction.)
Top
Properties
  NameDescription
Public propertyFilterCallback

Sets a filter which allow the user to continue or not the intersection finding for a pair of shapes.

Public propertyStatic memberM_fIntersectEpsilon
Top
Events
  NameDescription
Public eventIntersection
Top
Remarks

This action allows the programmer to analyze a scene graph to know which pairs of objects within the scene intersect.

The action first detects intersections between pairs of bounding boxes. If such an intersection occurs, the programmer can abort the action or allow it to determine if the primitives of the objects actually collide.

The algorithm can call programmer-supplied delegates when there is an intersection between two objects.

See Also