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SbViewVolume.Perspective Method
Sets up a perspective view volume with the given field of view and aspect ratio.

Namespace: OIV.Inventor
Assembly: OIV.Inventor.SbLinear (in OIV.Inventor.SbLinear.dll) Version: 9.9.13.0.Release.1490cabe7ee249bd6cc986579d4e6231040bc6f5
Syntax
public void Perspective(
	float fovy,
	float aspect,
	float nearPlane,
	float farPlane
)

Parameters

fovy
Type: System.Single
The field of view angle, in radians, in the y-direction.
aspect
Type: System.Single
The aspect ratio that determines the field of view in the x-direction. The aspect ratio is the ratio of x (width) to y (height).
nearPlane
Type: System.Single
The distance from the viewer to the near clipping plane (always positive).
farPlane
Type: System.Single
The distance from the viewer to the far clipping plane (always positive).
Remarks
The parameters are the same as for the OpenGL gluPerspective() routine, except that the field fovy is specified in radians.
See Also