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SoUniformShaderParametershaderType Property

Note: This API is now obsolete.

ARB and CG shaders allow a vertex and a shader program to use the same name for a parameter.

Namespace: OIV.Inventor.Nodes
Assembly: OIV.Inventor (in OIV.Inventor.dll) Version: 9.9.13.0 (9.9.13.0)
Syntax
[EditorBrowsableAttribute(EditorBrowsableState.Never)]
[ObsoleteAttribute("See documentation for more details")]
public SoSFEnum<SoUniformShaderParameterShaderTypes> shaderType { get; }

Property Value

Type: SoSFEnumSoUniformShaderParameterShaderTypes
Remarks

When the SoShaderParameter is inserted in the scene graph, this field allows you to specify if this parameter applies to the vertex shader or the fragment shader. It has no effect on GLSL shaders. . Default is VERTEX.

NOTE: field available since Open Inventor 6.0Obsoletesince Open Inventor 9500 CG and ARB shaders will not be supported in OIV 10, please use GLSL instead.

See Also