SoCameraInteractorViewZ Method (Boolean) |
Rotate camera to look parallel to the Z axis with +Y up.
Namespace: OIV.Inventor.ViewerComponents
If false, rotate to look in the -Z direction, else in +Z direction.
NOTE: The camera position is not changed, so the camera may not be looking toward the scene. Calling viewAll() will move the camera so that the scene is visible again.