SoLDMNodeFrontManagerGetNextSliceTexFront Method (Int32, Queue, Queue) |
Note: This API is now obsolete.
Returns the next set of 2D tiles to load and unload for slice texturing of slice sliceID.
Namespace: OIV.LDMAssembly: OIV.LDM (in OIV.LDM.dll) Version: 9.9.13.0 (9.9.13.0)
Syntax[ObsoleteAttribute("See documentation for more details")]
[EditorBrowsableAttribute(EditorBrowsableState.Never)]
public void GetNextSliceTexFront(
int sliceID,
Queue toLoad,
Queue toUnload
)
<ObsoleteAttribute("See documentation for more details")>
<EditorBrowsableAttribute(EditorBrowsableState.Never)>
Public Sub GetNextSliceTexFront (
sliceID As Integer,
toLoad As Queue,
toUnload As Queue
)
public:
[ObsoleteAttribute(L"See documentation for more details")]
[EditorBrowsableAttribute(EditorBrowsableState::Never)]
void GetNextSliceTexFront(
int sliceID,
Queue^ toLoad,
Queue^ toUnload
)
[<ObsoleteAttribute("See documentation for more details")>]
[<EditorBrowsableAttribute(EditorBrowsableState.Never)>]
member GetNextSliceTexFront :
sliceID : int *
toLoad : Queue *
toUnload : Queue -> unit
Parameters
- sliceID
- Type: SystemInt32
- toLoad
- Type: System.CollectionsQueue
- toUnload
- Type: System.CollectionsQueue
RemarksObsolete since OpenInventor 8000.
See Also