PoAutoCubeAxisviewingMatrix Property |
This viewing matrix is used to determine the visibility of each face (and thus the axes to draw).
Namespace: OIV.MeshViz.Graph
Each time an SoGLRenderAction, an SoCallbackAction, an SoRayPickAction or an SoVectorizeAction traverse this node, this matrix is set to the current viewing matrix and the axes are rebuilt. viewingMatrix depends on the current camera.