SoVolumeRenderDetailGetLongMaskCount Method |
Note: This API is now obsolete.
Returns the number of volume masks applied to the first non-transparent voxel.
Namespace: OIV.VolumeViz.Details
[EditorBrowsableAttribute(EditorBrowsableState.Never)] [ObsoleteAttribute("Use GetMaskCount() instead.")] public ulong GetLongMaskCount( bool realValue )
If realValue is true, VolumeViz will return the actual value from the full resolution data. Note that this may require a read from disk if full resolution data is not currently in memory. If false, VolumeViz will return the value from the (possibly subsampled) data currently in memory.
To use GPU picking, you must specify realValue = false.