SoLDMNodeFrontManagerGetNumTileIDs Method |
Returns the total number of tile IDs used.
Namespace: OIV.LDMAssembly: OIV.LDM (in OIV.LDM.dll) Version: 9.9.13.0 (9.9.13.0)
Syntaxpublic long GetNumTileIDs()
Public Function GetNumTileIDs As Long
public:
long long GetNumTileIDs()
member GetNumTileIDs : unit -> int64
Return Value
Type:
Int64
Remarks
The number of tile IDs must be initialized the first time GetNextTexFront is called.
If the data set has x,y,z for dimension, then GetNumTileIDs represents the number of
tiles in a cubic data set of dimension D, where
D = nearest power of 2 greater than max(x,y,z)
(This number varies depending on the topology used).
Used by the Texture Manager to initialize the array of texture information containing
texture ids,...
See Also