SoOctreeOrderinguseMovingQueue Property |
Sets how this node should handle moving render objects.
Namespace: OIV.Inventor.Nodes
If true, then the moving objects are kept in a separate render list, and are not sorted into the octree, meaning that they will not be drop culled. If false, moving objects will be sorted into the octree after each motion, taking more time, but enabling drop and view frustum culling for the moving objects.