SoVRMLTexture Class Reference
[VRML97 nodes]

VSG extension Abstract base class for all VRML texture nodes. More...

#include <Inventor/VRMLnodes/SoVRMLTexture.h>

Inheritance diagram for SoVRMLTexture:
SoVRMLNode SoNode SoFieldContainer SoBase SoRefCounter SoTypedObject SoVRMLImageTexture SoVRMLMovieTexture SoVRMLPixelTexture

List of all members.

Public Member Functions

virtual SoType getTypeId () const

Static Public Member Functions

static SoType getClassTypeId ()

Public Attributes

SoSFBool repeatS
SoSFBool repeatT

Detailed Description

VSG extension Abstract base class for all VRML texture nodes.

SoVRMLTexture is the abstract base class for all VRML texture nodes.

NOTE: This class does not exist in Open Inventor 10.0 and later.

If the texture image's width or height is not a power of 2, and the Non Power Of Two (NPOT) extension is available on your graphics board, by default Open Inventor will send the image to OpenGL without modification. See SoTexture2 for a complete discussion of this feature.

FILE FORMAT/DEFAULT

SEE ALSO

SoVRMLImageTexture, SoVRMLMovieTexture, SoVRMLPixelTexture

Deprecated:

Deprecated since Open Inventor 9500
The VRML API is no longer supported. See section http://oivdoc95.vsg3d.com/content/compatibility-notes-4#Deprecation of the Reference Manual.

Member Function Documentation

static SoType SoVRMLTexture::getClassTypeId (  )  [static]

Returns the type identifier for this class.

Reimplemented from SoVRMLNode.

Reimplemented in SoVRMLImageTexture, SoVRMLMovieTexture, and SoVRMLPixelTexture.

virtual SoType SoVRMLTexture::getTypeId (  )  const [virtual]

Returns the type identifier for this specific instance.

Reimplemented from SoVRMLNode.

Reimplemented in SoVRMLImageTexture, SoVRMLMovieTexture, and SoVRMLPixelTexture.


Member Data Documentation

The repeatS and repeatT fields specify how the texture wraps in the S and T directions.

If repeatS is TRUE (the default), the texture map is repeated outside the 0-to-1 texture coordinate range in the S direction so that it fills the shape. If repeatS is FALSE, the texture coordinates are clamped in the S direction to lie within the 0-to-1 range. The repeatT field is analogous to the repeatS field.


The documentation for this class was generated from the following file:

Open Inventor by FEI reference manual, generated on 19 Aug 2019
Copyright © FEI S.A.S. All rights reserved.
http://www.openinventor.com/