SoVRMLSound Class Reference
[VRML97 nodes]

VSG extension Specifies position and spatial representation of a sound [Windows only] . More...

#include <Inventor/VRMLnodes/SoVRMLSound.h>

Inheritance diagram for SoVRMLSound:
SoVRMLNode SoNode SoFieldContainer SoBase SoRefCounter SoTypedObject

List of all members.

Public Member Functions

virtual SoType getTypeId () const
 SoVRMLSound ()

Static Public Member Functions

static SoType getClassTypeId ()

Public Attributes

SoSFNode source
SoSFFloat intensity
SoSFFloat priority
SoSFVec3f location
SoSFVec3f direction
SoSFFloat minFront
SoSFBool spatialize
SoSFFloat dopplerFactor
SoSFFloat dopplerVelocity



SoSFFloat maxFront
SoSFFloat minBack
SoSFFloat maxBack

Detailed Description

VSG extension Specifies position and spatial representation of a sound [Windows only] .

This node has an effect only on Windows.

NOTE: This class does not exist in Open Inventor 10.0 and later.

The SoVRMLSound node describes the positioning and spatial presentation of a sound in a VRML scene. The sound may be located at a point and emit sound in a spherical or ellipsoid pattern, in the local coordinate system. The ellipsoid is pointed in a particular direction and may be shaped to provide more or less directional focus from the location of the sound. The sound node may also be used to describe an ambient sound which tapers off at a specified distance from the sound node.

VRML97 SPECIFICATION

FILE FORMAT/DEFAULT

EVENTS


Open Inventor by FEI reference manual, generated on 19 Aug 2019
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