SoUniformShaderParameterElement Class Reference
[Elements]

VSG extension Stores the current uniform shader parameter. More...

#include <Inventor/elements/SoUniformShaderParameterElement.h>

Inheritance diagram for SoUniformShaderParameterElement:
SoAccumulatedElement SoElement SoTypedObject SoGLUniformShaderParameterElement

List of all members.

Public Member Functions

virtual void push (SoState *state)
const
SoUniformShaderParameterElement
getInstance (SoState *state)

Static Public Member Functions

static SoType getClassTypeId ()
static int getClassStackIndex ()
static void add (SoState *state, SoShaderParameter *param, SoMFNode *shaderObjects)

Detailed Description

VSG extension Stores the current uniform shader parameter.

This element stores the current uniform shader parameter.

SEE ALSO

SoShaderParameter


Member Function Documentation

static void SoUniformShaderParameterElement::add ( SoState state,
SoShaderParameter param,
SoMFNode shaderObjects 
) [static]

Adds a shader parameter.

static int SoUniformShaderParameterElement::getClassStackIndex (  )  [static]

Returns the stack id for this element.

Reimplemented from SoAccumulatedElement.

Reimplemented in SoGLUniformShaderParameterElement.

static SoType SoUniformShaderParameterElement::getClassTypeId (  )  [static]

Returns the type identifier for this class.

Reimplemented from SoAccumulatedElement.

Reimplemented in SoGLUniformShaderParameterElement.

const SoUniformShaderParameterElement* SoUniformShaderParameterElement::getInstance ( SoState state  ) 

Returns the top (current) instance of the element in the state.

virtual void SoUniformShaderParameterElement::push ( SoState state  )  [virtual]

Overrides push() method to copy values from next instance in the stack.

Reimplemented from SoAccumulatedElement.


The documentation for this class was generated from the following file:

Open Inventor by FEI reference manual, generated on 19 Aug 2019
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