PoToVRML2Action Class Reference
[Views]

VSG extension Extends SoToVRML2Action for PoViews More...

#include <Inventor/Gui/view/PoToVRML2Action.h>

Inheritance diagram for PoToVRML2Action:
SoToVRML2Action SoToVRMLAction SoAction SoTypedObject

List of all members.

Public Member Functions

virtual SoType getTypeId () const
 PoToVRML2Action ()
virtual ~PoToVRML2Action ()
virtual void apply (SoNode *node)
virtual void apply (SoPath *path)
virtual void apply (const SoPathList &path_list, SbBool obeys_rules=FALSE)
void setFirstSceneViewSensitive (SbBool flag)
SbBool isFirstSceneViewSensitive ()

Static Public Member Functions

static SoType getClassTypeId ()

Detailed Description

VSG extension Extends SoToVRML2Action for PoViews

Deprecated:

Deprecated since Open Inventor 9500
The VRML API is no longer supported. See section http://oivdoc95.vsg3d.com/content/compatibility-notes-4#Deprecation of the Reference Manual.

Constructor & Destructor Documentation

PoToVRML2Action::PoToVRML2Action (  ) 

Contructor.

virtual PoToVRML2Action::~PoToVRML2Action (  )  [virtual]

Destructor.


Member Function Documentation

virtual void PoToVRML2Action::apply ( const SoPathList path_list,
SbBool  obeys_rules = FALSE 
) [inline, virtual]

Apply action to the specified list of path.

Reimplemented from SoToVRML2Action.

virtual void PoToVRML2Action::apply ( SoPath path  )  [inline, virtual]

Apply action to the specified path.

Reimplemented from SoToVRML2Action.

virtual void PoToVRML2Action::apply ( SoNode node  )  [virtual]

Apply action to the specified root node.

Reimplemented from SoToVRML2Action.

static SoType PoToVRML2Action::getClassTypeId (  )  [static]

Returns the type identifier for this class.

Reimplemented from SoToVRML2Action.

virtual SoType PoToVRML2Action::getTypeId (  )  const [virtual]

Returns the type identifier for this specific instance.

Reimplemented from SoToVRML2Action.

SbBool PoToVRML2Action::isFirstSceneViewSensitive (  ) 

Indicate if the first scene view (PoSceneView) traversed by the action will be sensitive on viewing (avatar motion).

In any case, other scene views traversed will be unsensitive on viewing ( they stay static whatever avatar motion). (FALSE by default).

void PoToVRML2Action::setFirstSceneViewSensitive ( SbBool  flag  ) 

The documentation for this class was generated from the following file:

Open Inventor by FEI reference manual, generated on 19 Aug 2019
Copyright © FEI S.A.S. All rights reserved.
http://www.openinventor.com/