SoWinGLWidgetSetFullSceneAntialiasing Method (Boolean, Single) |
Note: This API is now obsolete.
Calls SetFullSceneAntialiasing(enable, quality, SoFullSceneAntialiasing.ALL).
Namespace: OIV.Inventor.WinAssembly: OIV.Inventor.Win (in OIV.Inventor.Win.dll) Version: 10.3.0.0 (10.3.0.0)
Syntax[EditorBrowsableAttribute(EditorBrowsableState.Never)]
[ObsoleteAttribute("Use setAntialiasing(float,AntialiasingMode) with mode FSAA or OIV.Inventor.Win.SoWinGLWidget.SetAntialiasing(OIV.Inventor.Antialiasing.SoAntialiasingParameters) with OIV.Inventor.Antialiasing.SoFullSceneAntialiasingParameters object instead.")]
public bool SetFullSceneAntialiasing(
bool enable,
float quality
)
<EditorBrowsableAttribute(EditorBrowsableState.Never)>
<ObsoleteAttribute("Use setAntialiasing(float,AntialiasingMode) with mode FSAA or OIV.Inventor.Win.SoWinGLWidget.SetAntialiasing(OIV.Inventor.Antialiasing.SoAntialiasingParameters) with OIV.Inventor.Antialiasing.SoFullSceneAntialiasingParameters object instead.")>
Public Function SetFullSceneAntialiasing (
enable As Boolean,
quality As Single
) As Boolean
public:
[EditorBrowsableAttribute(EditorBrowsableState::Never)]
[ObsoleteAttribute(L"Use setAntialiasing(float,AntialiasingMode) with mode FSAA or OIV.Inventor.Win.SoWinGLWidget.SetAntialiasing(OIV.Inventor.Antialiasing.SoAntialiasingParameters) with OIV.Inventor.Antialiasing.SoFullSceneAntialiasingParameters object instead.")]
bool SetFullSceneAntialiasing(
bool enable,
float quality
)
[<EditorBrowsableAttribute(EditorBrowsableState.Never)>]
[<ObsoleteAttribute("Use setAntialiasing(float,AntialiasingMode) with mode FSAA or OIV.Inventor.Win.SoWinGLWidget.SetAntialiasing(OIV.Inventor.Antialiasing.SoAntialiasingParameters) with OIV.Inventor.Antialiasing.SoFullSceneAntialiasingParameters object instead.")>]
member SetFullSceneAntialiasing :
enable : bool *
quality : float32 -> bool
Parameters
- enable
- Type: SystemBoolean
- quality
- Type: SystemSingle
Return Value
Type:
Boolean
Remarks
See Also