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SoCpuBufferUniform.Map Method
Overload List
  NameDescription
Public methodMap(SoBufferObject.AccessModes)
Calls Map(accessMode, System.UInt64(0), System.Convert.ToUInt64(SO_BUFFER_SIZE_ALL)).
Public methodMap(SoBufferObject, SoBufferObject.AccessModes)
Calls Map(targetBufferObject, accessMode, System.UInt64(0), System.Convert.ToUInt64(SO_BUFFER_SIZE_ALL)).
Public methodMap(SoBufferObject.AccessModes, UInt64)
Calls Map(accessMode, offset, System.Convert.ToUInt64(SO_BUFFER_SIZE_ALL)).
Public methodMap(SoCpuBufferObject, SoBufferObject.AccessModes)
Calls Map(targetBufferObject, accessMode, System.UInt64(0), System.Convert.ToUInt64(SO_BUFFER_SIZE_ALL)).
Public methodMap(SoGLBufferObject, SoBufferObject.AccessModes)
Calls Map(targetBufferObject, accessMode, System.UInt64(0), System.Convert.ToUInt64(SO_BUFFER_SIZE_ALL)).
Public methodMap(SoBufferObject, SoBufferObject.AccessModes, UInt64)
Calls Map(targetBufferObject, accessMode, startPosition, System.Convert.ToUInt64(SO_BUFFER_SIZE_ALL)).
Public methodMap(SoBufferObject.AccessModes, UInt64, UInt64)

Returns a pointer to the memory array used for the storage of the buffer.

(Overrides SoBufferObject.Map(SoBufferObject.AccessModes, UInt64, UInt64).)
Public methodMap(SoCpuBufferObject, SoBufferObject.AccessModes, UInt64)
Calls Map(targetBufferObject, accessMode, startPosition, System.Convert.ToUInt64(SO_BUFFER_SIZE_ALL)).
Public methodMap(SoGLBufferObject, SoBufferObject.AccessModes, UInt64)
Calls Map(targetBufferObject, accessMode, startPosition, System.Convert.ToUInt64(SO_BUFFER_SIZE_ALL)).
Public methodMap(SoBufferObject, SoBufferObject.AccessModes, UInt64, UInt64)

Map the current buffer object into the specified buffer object.

(Overrides SoBufferObject.Map(SoBufferObject, SoBufferObject.AccessModes, UInt64, UInt64).)
Public methodMap(SoCpuBufferObject, SoBufferObject.AccessModes, UInt64, UInt64)

Map the current buffer object into the specified CPU buffer object.

Public methodMap(SoGLBufferObject, SoBufferObject.AccessModes, UInt64, UInt64)

Map the current buffer object into the specified GL buffer object.

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