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SoIndexedTexture2minValue Property

Specifies the range of values which is mapped onto the color map (see OIV.Inventor.Nodes.SoColorMap).

Namespace: OIV.Inventor.Nodes
Assembly: OIV.Inventor (in OIV.Inventor.dll) Version: 10.3.0.0 (10.3.0.0)
Syntax
public SoSFFloat minValue { get; }

Property Value

Type: SoSFFloat
Remarks

When OIV.Inventor.Nodes.SoIndexedTexture2.m_minValue and OIV.Inventor.Nodes.SoIndexedTexture2.m_maxValue are equal to 0 (the default), the entire range of the data type is mapped onto the color map, except in the case of float data. For example, for a color map of size N:

  • With unsigned byte values, [0-255] is mapped onto the color map [0 - N-1]

  • With unsigned short values, [0-65535] is mapped onto the color map [0 - N-1]

  • With signed short values, [-32768 - 32767] is mapped onto the color map [0 - N-1].

  • With float data type, [0-1] is mapped onto the color map [0 - N-1]

All values less than or equal to OIV.Inventor.Nodes.SoIndexedTexture2.m_minValue will be mapped to the first entry of the color map. Likewise, all values greater than or equal to OIV.Inventor.Nodes.SoIndexedTexture2.m_maxValue will be mapped to the last entry of the color map.

See Also