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SoDataSetuseCompressedTexture Property

Controls use of the OpenGL lossy texture compression extension (if available).

Namespace: OIV.LDM.Nodes
Assembly: OIV.LDM (in OIV.LDM.dll) Version: 10.3.0.0 (10.3.0.0)
Syntax
public SoSFBool useCompressedTexture { get; }

Property Value

Type: SoSFBool
Remarks

false means don't use it. Default is true. A significant advantage of compressed textures is that they conserve texture memory space. At the moment, the extension works on RGBA textures only, not on paletted textures. The compression factor is about 5.

See Also