public class SoLDMGlobalResourceParameters extends Inventor
For extensions that use the LDM module, particularly VolumeViz, these parameters can have a significant effect on resource usage (primarily memory) and rendering performance.
Memory management
This class allows the application to specify how much CPU and GPU memory VolumeViz can use to load data and textures. By default the main memory and texture memory limits are set to a percentage of the total available system and GPU memory (see the setMaxMainMemory()
and setMaxTexMemory()
methods). Applications can use the SoCpuDevice
and SoGLDevice
classes to query the total and available memory on the CPU and GPU. There is an additional memory allocation for the BufferObject cache described below. How VolumeViz uses CPU memory depends on the data source (tiled or not tiled), the tile cache policy (see #SoLDMResourceParameters.setTileCacheType() method) and the SoPreferences
variable LDM_USE_IN_MEM_COMPRESSION.
Tiles:
VolumeViz uses a data manager called LDM to manage volume data. LDM manages volume data in chunks called “tiles”. If the volume size is larger than the tile size, then there are two classes of tile: full-resolution tiles containing actual data values and low-resolution tiles containing sub-sampled data values. The application may have native data that is already tiled or the data may be pre-processed to create tiles and store them in the LDM file format. In an LDM format file the tiles may optionally be compressed to save disk space and memory, but in this case, the tiles must be expanded before sending to the GPU. If the data is not tiled, for example disk formats like DICOM and SEGY or an in-memory volume, then tiles must be created in memory at runtime.
Tile size:
Note that the default tile size is small and generally you wll get better performance with non-tiled data by explicitly setting a larger tile size (see the ldmResourceParameters field and SoLDMResourceParameters.tileDimension
). If the volume size is 512^3 or less then the tile size may be set to the volume size to avoid the overhead of tiling. Do not set the tile size larger than 512 for a volume data set. However, if the volume is actually a large "image", i.e. the Z dimension is 1, then setting the tile size to 1024 may improve performance.
Caches:
LDM allocates CPU memory for the CPU Tile Cache and the secondary BufferObject cache. The CPU tile cache is normally as large as needed or other memory requirements allow. If the volume is larger than the available or allowed CPU memory, then LDM keeps the “most important” tiles in memory (importance is determined by various heuristics set in this class and in SoLDMResourceParameters
). The BufferObject cache is normally small and is used to temporarily store tiles that are created by LDM at run-time.
setMaxMainMemory()
method. If the data set is small enough to fit in system memory, then generally the memory limit should be set high enough to allow this. If the data set is larger than system memory, then the memory limit should be set as high as possible without impacting the application's other needs for memory. If the tile size is (for example) 64 and each voxel is a float value, then each tile requires approximately 1 MB of system memory. However since Open Inventor 8.5, the system memory requirement is reduced for compressed LDM tiles (stored compressed) and for uniform tiles (stored as a single value). getMaxMainMemory()
divided by the number of datasets. Each time a new data set is created the per-dataset value is recomputed and some memory is taken away from existing data sets. Note: This default allocation of memory to multiple data sets is not optimal if the data sets have significantly different sizes. For example the memory required for a height field is normally much less than for a volume. In this case the application can explicitly allocate memory to each data set using the maxMainMemory field of the SoLDMResourceParameters
object associated with the data set (see the SoDataSet.ldmResourceParameters
field).
setMaxTexMemory()
method. This value can also be set separately for each data set using SoLDMResourceParameters
.
Warning Some systems integrate GPU memory with CPU memory. In this case, if you allocate 4GB of CPU memory and 4GB of GPU memory, the system may see a total of 8GB private memory used by the process, leading to out-of-memory errors or swapping issues. If you face such issues, you should ensure that max CPU memory + max GPU memory is less than the total available CPU memory in your machine.
SoPreferences
variable OIV_BUFFER_OBJECT_CACHE_SIZE. The size is set in number of tiles (not amount of memory) so the actual size of this cache depends on both the tile size and the data type size, i.e. it is larger for floating point data than for byte data. The default size is 50 tiles. The BufferObject cache size can only be set globally, not for each data set. The BufferObject cache was added in Open Inventor version 8.5.
See also:
Modifier and Type | Class and Description |
---|---|
static interface |
SoLDMGlobalResourceParameters.LoadListener
Loading callback for LDM mode.
|
static class |
SoLDMGlobalResourceParameters.VisualFeedbackParams
Visual feedback modes.
|
Inventor.ConstructorCommand
VERBOSE_LEVEL, ZeroHandle
Modifier and Type | Method and Description |
---|---|
static void |
addLoadListener(SoLDMGlobalResourceParameters.LoadListener listener)
Sets a callback to be called with the loading state.
|
static long |
getDefaultMaxMainMem()
Returns the default maximum system (CPU) memory in MB.
|
static long |
getDefaultMaxTexMem()
Returns the default maximum GPU memory in MB.
|
static boolean |
getIgnoreFullyTransparentTiles()
Returns the IgnoreFullyTransparentTiles flag.
|
static int |
getLoadNotificationRate()
Returns the load notification rate.
|
static long |
getMax2DTexMemory()
Get the maximum number of 2D textures allowed to be loaded.
|
static int |
getMaxMainMemory()
Returns the maximum main memory in MB for all the VolumeViz data sets.
|
static int |
getMaxTexMemory()
Returns the maximum texture memory in MB for all the VolumeViz data sets.
|
static boolean |
getMoveLowResolution()
Deprecated.
As of Open Inventor 9610 No longer used. Use SoLDMResourceParameters' LoadPolicy field instead.
|
static int |
getNumIO()
Returns the current number of loading threads.
|
static boolean |
getScreenResolutionCulling()
Returns the screen resolution culling state.
|
static boolean |
getSliceEqualResolution()
Returns the slice equal resolution flag.
|
static int |
getTex2LoadRate()
Returns the maximum number of 2D textures allowed to be loaded into texture memory per frame for all the VolumeViz data sets.
|
static int |
getTex3LoadRate()
Returns the maximum number of tiles (3D textures) allowed to be downloaded into texture (GPU) memory per frame for all the VolumeViz data sets.
|
static boolean |
getViewCulling()
Returns the view culling flag.
|
static boolean |
getViewpointRefinement()
Returns the viewpoint refinement flag.
|
static boolean |
getVisualFeedbackParam(SoLDMGlobalResourceParameters.VisualFeedbackParams param)
Returns the state of the specified visual feedback parameter.
|
static void |
removeLoadListener(SoLDMGlobalResourceParameters.LoadListener listener) |
static void |
setIgnoreFullyTransparentTiles(boolean state)
Sets the IgnoreFullyTransparentTiles flag.
|
static void |
setLoadNotificationRate(int name_14745)
Sets the load notification rate (number of tiles).
|
static void |
setMax2DTexMemory(long maxMemory)
Sets the maximum 2D texture GPU memory in MB allowed to be loaded for all VolumeViz data sets.
|
static void |
setMaxMainMemory(int maxMainMemory)
Sets the maximum main (CPU) memory, in MB, to use for all VolumeViz data sets.
|
static void |
setMaxTexMemory(int maxTexMemory)
Sets the maximum texture (GPU) memory, in MB, for all VolumeViz data sets.
|
static void |
setMoveLowResolution(boolean state)
Deprecated.
As of Open Inventor 9610 No longer used. Use SoLDMResourceParameters' LoadPolicy field instead.
|
static void |
setNumIO(int numIO)
Sets how many simultaneous tile loading threads to use if multi I/O mode is on (it is on when LDM mode is on).
|
static void |
setScreenResolutionCulling(boolean flag)
Sets the screen resolution culling flag.
|
static void |
setSliceEqualResolution(boolean state)
Calls setSliceEqualResolution(state, true).
|
static void |
setSliceEqualResolution(boolean state,
boolean forceRedraw)
Sets the slice equal resolution flag.
|
static void |
setTex2LoadRate(int loadRate)
Sets the maximum number of 2D textures allowed to be downloaded into texture (GPU) memory per frame (render traversal) for all the VolumeViz data sets.
|
static void |
setTex3LoadRate(int loadRate)
Sets the maximum number of 3D textures allowed to be downloaded into texture (GPU) memory, per frame (render traversal), for all VolumeViz data sets.
|
static void |
setViewCulling(boolean state)
Calls setViewCulling(state, true).
|
static void |
setViewCulling(boolean state,
boolean forceRedraw)
Sets the view culling flag.
|
static void |
setViewpointRefinement(boolean state)
Sets the viewpoint refinement flag.
|
static void |
setVisualFeedbackParam(SoLDMGlobalResourceParameters.VisualFeedbackParams param,
boolean state)
Sets the specified visual feedback parameter to true or false.
|
dispose, getNativeResourceHandle
public static void addLoadListener(SoLDMGlobalResourceParameters.LoadListener listener)
public static void removeLoadListener(SoLDMGlobalResourceParameters.LoadListener listener)
public static void setViewCulling(boolean state)
public static void setSliceEqualResolution(boolean state)
public static void setMax2DTexMemory(long maxMemory)
setMaxTexMemory
method. This method limits the amount of GPU memory that can be used by (for example) SoOrthoSlice
and SoVolumeSkin
nodes. This can be useful when combining slices and volume rendering because the 3D textures used by volume rendering require much more GPU memory. Default is 5% of GPU memory available at application startup.public static int getMaxTexMemory()
setMaxTexMemory
.public static long getMax2DTexMemory()
setMax2DTexMemory
.public static int getTex3LoadRate()
setTex3LoadRate()
.public static long getDefaultMaxMainMem()
public static void setTex3LoadRate(int loadRate)
Each tile needed for volume rendering (SoVolumeRender
) and volume geometry must be transfered to GPU memory as a 3D texture. So, for example, transfering 1000 tiles at the default loadRate (10) requires 100 frames. (How many seconds this takes depends on the frames per second possible, which in turn depends on many factors including the complexity of the scene graph.) Increasing the loadRate value reduces the number of frames required to reach maximum resolution. But the render traversal has to wait for the data transfer to finish, so each frame may take longer to render, increasing the total time to reach maximum resolution.
@Deprecated public static boolean getMoveLowResolution()
setMoveLowResolution()
.Deprecated since Open Inventor 9610. SoLDMResourceParameters
' LoadPolicy field instead. public static void setMaxMainMemory(int maxMainMemory)
SoLDMResourceParameters
object (see SoDataSet.ldmResourceParameters
). The sum of all per data set values must be less than or equal to the value set here.
Default (since Open Inventor 8.1) is 50% of total CPU memory up to 70% of free memory. See SoCpuDevice
to query available CPU memory.
public static boolean getScreenResolutionCulling()
setScreenResolutionCulling()
.public static void setMaxTexMemory(int maxTexMemory)
SoLDMResourceParameters
object (see SoDataSet.ldmResourceParameters
). The sum of all per data set values must be less than or equal to the value set here.
Default is 75% of GPU memory available at application startup. See SoGLDevice
to query available GPU memory.
@Deprecated public static void setMoveLowResolution(boolean state)
SoLDMResourceParameters
' LoadPolicy field instead. public static int getMaxMainMemory()
setMaxMainMemory
.public static long getDefaultMaxTexMem()
public static void setViewpointRefinement(boolean state)
public static void setViewCulling(boolean state, boolean forceRedraw)
public static boolean getViewpointRefinement()
setViewpointRefinement()
.public static boolean getVisualFeedbackParam(SoLDMGlobalResourceParameters.VisualFeedbackParams param)
public static void setIgnoreFullyTransparentTiles(boolean state)
public static void setScreenResolutionCulling(boolean flag)
SoLDMResourceParameters.fixedResolution
field to force use of lower resolution tiles.public static boolean getIgnoreFullyTransparentTiles()
setIgnoreFullyTransparentTiles()
.public static boolean getViewCulling()
setViewCulling()
.public static void setVisualFeedbackParam(SoLDMGlobalResourceParameters.VisualFeedbackParams param, boolean state)
public static int getTex2LoadRate()
setTex2LoadRate()
.public static void setLoadNotificationRate(int name_14745)
public static void setTex2LoadRate(int loadRate)
Each tile needed to render a slice (SoOrthoSlice
, SoVolumeSkin
, etc) must be loaded into GPU memory as a 2D texture. Increasing the loadRate value reduces the number of frames required to reach maximum resolution. But the render traversal has to wait for the data transfer to finish, so each frame may take longer to render, increasing the total time to reach maximum resolution.
public static int getLoadNotificationRate()
setLoadNotificationRate()
.public static int getNumIO()
setNumIO()
.public static void setSliceEqualResolution(boolean state, boolean forceRedraw)
SoOrthoSlice
and SoObliqueSlice
, are always rendered using a set of tiles at the same resolution level. This avoids potentially distracting visual effects caused by mixing tiles of different resolution on the same slice. But it means that the slice will be rendered at a lower resolution if it is not possible to load every tile needed for the higher resolution. When false and viewpoint refinement is enabled, higher resolution tiles will be loaded for portions of the slice closer to the camera even if it is not possible to load every high resolution tile.
An alternative strategy is to enable the SoSlice.largeSliceSupport
field. When large slice support is enabled, if all the required full resolution tiles have already been loaded, then the slice data is taken from LDM cache memory as usual. But if some required tiles are not currently in memory, the full resolution slice data will be loaded directly from the volume reader without loading the complete tiles. This reduces disk I/O and reduces the amount of system memory required to display the slice at full resolution, so larger (or more) slices can be displayed.
public static void setNumIO(int numIO)
The IVVR_MAX_NUM_LOADERS preference lets you set a maximum number of tile loading threads. If this method is called with a larger number, the number of loading threads will be set to the maximum instead. If this preference is not set, the maximum is 20.
public static boolean getSliceEqualResolution()
setSliceEqualResolution()
.Generated on July 31, 2019, Copyright © Thermo Fisher Scientific. All rights reserved. http://www.openinventor.com