public class SoShadowStyle extends SoNode
SoShadowGroup
nodes. The shadow style is used to determine if shapes cast a shadow and/or can be shadowed.
File format/default:
ShadowStyle {
style | CASTS_SHADOW_AND_SHADOWED |
See also:
Modifier and Type | Class and Description |
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static class |
SoShadowStyle.ShadowStyles
Shadow style type.
|
SoNode.RenderModes
Inventor.ConstructorCommand
Modifier and Type | Field and Description |
---|---|
SoSFBitMask<SoShadowStyle.ShadowStyles> |
style
Shadow style.
|
VERBOSE_LEVEL, ZeroHandle
Constructor and Description |
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SoShadowStyle()
Default constructor.
|
affectsState, callback, copy, copy, distribute, doAction, getAlternateRep, getBoundingBox, getByName, getMatrix, getPrimitiveCount, getRenderEngineMode, getRenderUnitID, GLRender, GLRenderBelowPath, GLRenderInPath, GLRenderOffPath, grabEventsCleanup, grabEventsSetup, handleEvent, isBoundingBoxIgnoring, isOverride, pick, rayPick, search, setOverride, touch, write
copyFieldValues, copyFieldValues, enableNotify, fieldsAreEqual, get, getAllFields, getEventIn, getEventOut, getField, getFieldName, hasDefaultValues, isNotifyEnabled, set, setToDefaults
dispose, getName, isDisposable, isSynchronizable, setName, setSynchronizable
getNativeResourceHandle
public final SoSFBitMask<SoShadowStyle.ShadowStyles> style
ShadowStyle
.Generated on July 31, 2019, Copyright © Thermo Fisher Scientific. All rights reserved. http://www.openinventor.com