public class SoGetPrimitiveCountAction extends SoAction
After applying the action to a path or scene graph, the results can be obtained with the functions getTriangleCount()
, getLineCount()
, etc. The decimation value can be altered before applying, which is useful for finding the minimum and maximum number of primitives the scene requires (use LOWEST and HIGHEST).
3D Text, such as SoText3
can be counted as either text or triangles. The function setCount3DTextAsTriangles()
will determine how these objects are counted.
Polygonal geometry nodes, for example SoIndexedFaceSet
, are always counted as triangles even if the draw style (SoDrawStyle
) is set to LINES or POINTS.
Some shapes, such as trimmed NURBS surfaces, can answer quicker if they are allowed to approximate how many primitives they will use instead of calculating an exact answer. If an exact answer is not required, passing true to setCanApproximate()
will speed the action.
Elements
Sets: SoDecimationTypeElement
, SoDecimationPercentageElement
// Count triangles in scene graph SoGetPrimitiveCountAction gpca = new SoGetPrimitiveCountAction(); gpca.apply( root ); int numTris = gpca.getTriangleCount();
See also:
SoAction
, SoLevelOfSimplification
, SoOctreeOrdering, SoRenderList, SoValueOrdering
SoAction.AppliedCodes, SoAction.DistribModes, SoAction.PathCodes, SoAction.PathIndices
Inventor.ConstructorCommand
VERBOSE_LEVEL, ZeroHandle
Constructor and Description |
---|
SoGetPrimitiveCountAction()
Constructor.
|
Modifier and Type | Method and Description |
---|---|
void |
addNumImage(int num) |
void |
addNumLines(int num) |
void |
addNumPoints(int num) |
void |
addNumText(int num) |
void |
addNumTriangles(int num) |
boolean |
canApproximateCount()
Returns whether shapes are allowed to approximate their count.
|
boolean |
containsNonTriangleShapes()
Returns true if scene contains some primitives that are not triangles.
|
boolean |
containsNoPrimitives()
Returns true if scene contains no primitives of any kind.
|
static void |
enableElement(java.lang.Class<? extends Inventor> t,
int stkIndex) |
float |
getDecimationPercentage()
Gets decimation percentage.
|
SoDecimationTypeElement.Types |
getDecimationType()
Gets decimation type.
|
int |
getImageCount()
Returns counted number of primitives (images).
|
int |
getLineCount()
Returns counted number of primitives (lines).
|
int |
getPointCount()
Returns counted number of primitives (points).
|
int |
getTextCount()
Returns counted number of primitives (text).
|
int |
getTriangleCount()
Returns counted number of primitives (triangles).
|
void |
incNumImage() |
void |
incNumLines() |
void |
incNumPoints() |
void |
incNumText() |
void |
incNumTriangles() |
boolean |
is3DTextCountedAsTriangles()
Returns how
SoText3 should be counted: as a triangle-based shape (true) or as a text-based shape (false). |
void |
setCanApproximate(boolean onOff)
Some shapes may be able to guess an approximate number of triangles without actually counting.
|
void |
setCount3DTextAsTriangles(boolean treatAsTris)
SoText3 can be counted two ways: as a triangle-based shape or as a text-based shape. |
void |
setDecimationValue(SoDecimationTypeElement.Types type)
Calls setDecimationValue(type, (float)1.0).
|
void |
setDecimationValue(SoDecimationTypeElement.Types type,
float percentage)
Sets decimation type and percentage.
|
apply, apply, clearApplyResult, forwardTraversal, getContinueActionInBranchFlag, getCurPath, getDistribMode, getNodeAppliedTo, getOriginalPathListAppliedTo, getPathAppliedTo, getPathCode, getPathListAppliedTo, getPipeId, getSceneManager, getState, getWhatAppliedTo, hasTerminated, invalidateState, isBeingApplied, isLastPathListAppliedTo, isUsingAlternateRep, nullAction, postDelayedTraversal, preDelayedTraversal, resetContinueActionInBranchFlag, setPipeId, setSceneManager, setUpState, stopActionInBranch, traverse, useAlternateRep
dispose, getNativeResourceHandle
public void setDecimationValue(SoDecimationTypeElement.Types type)
public int getLineCount()
public void incNumPoints()
public void incNumLines()
public void incNumTriangles()
public int getPointCount()
public void incNumImage()
public void setCanApproximate(boolean onOff)
public int getTriangleCount()
public void incNumText()
public SoDecimationTypeElement.Types getDecimationType()
public static void enableElement(java.lang.Class<? extends Inventor> t, int stkIndex)
public void setDecimationValue(SoDecimationTypeElement.Types type, float percentage)
Type is one of:
SoDecimationTypeElement.LOWEST
Lowest complexity possible for scene.
SoDecimationTypeElement.HIGHEST
Highest complexity possible for scene.
SoDecimationTypeElement.AUTOMATIC
Scene uses decimation percentage; LODs calculate range value and then adjust them with percentage.
SoDecimationTypeElement.PERCENTAGE
Scene uses decimation percentage; LODs use child based solely on decimation without looking at camera position.
public void addNumTriangles(int num)
public boolean canApproximateCount()
public boolean is3DTextCountedAsTriangles()
SoText3
should be counted: as a triangle-based shape (true) or as a text-based shape (false).public float getDecimationPercentage()
public void setCount3DTextAsTriangles(boolean treatAsTris)
public int getImageCount()
public void addNumText(int num)
public int getTextCount()
public void addNumImage(int num)
public boolean containsNonTriangleShapes()
public void addNumLines(int num)
public boolean containsNoPrimitives()
public void addNumPoints(int num)
Generated on July 31, 2019, Copyright © Thermo Fisher Scientific. All rights reserved. http://www.openinventor.com