SoGpuBufferObject Class Reference
[CPU device]

VSG extension GPU buffer object class More...

#include <Inventor/devices/SoGpuBufferObject.h>

Inheritance diagram for SoGpuBufferObject:
SoBufferObject SoRefCounter SoTypedObject

List of all members.

Public Member Functions

 SoGpuBufferObject ()
virtual bool setSize (size_t size)
virtual void * map (AccessMode accessMode)
virtual void unmap ()
virtual void map (SoBufferObject *targetBufferObject, AccessMode accessMode, size_t startPosition=0, size_t mappingSize=SO_BUFFER_SIZE_ALL)
virtual void unmap (SoBufferObject *bufferObject)
virtual void memcpy (SoBufferObject *sourceBufferObject, size_t destOffset=0, size_t sourceOffset=0, size_t copySize=SO_BUFFER_SIZE_ALL)
virtual void memset (void *value, size_t valueSize=1, size_t offset=0, size_t count=SO_BUFFER_SIZE_ALL)
virtual SoBufferObjectcreateInstance () const
virtual void clearInstance ()
virtual void map (SoCpuBufferObject *targetBufferObject, AccessMode accessMode, size_t startPosition=0, size_t mappingSize=SO_BUFFER_SIZE_ALL)
virtual void unmap (SoCpuBufferObject *bufferObject)
void memcpy (SoCpuBufferObject *sourceBufferObject, size_t destOffset=0, size_t sourceOffset=0, size_t copySize=SO_BUFFER_SIZE_ALL)

Detailed Description

VSG extension GPU buffer object class

This class provides management functions for GPU memory buffers.

See SoBufferObject for general information about buffer objects.

Limitations:

Notes:

SEE ALSO

SoCpuBufferObject


Constructor & Destructor Documentation

SoGpuBufferObject::SoGpuBufferObject (  ) 

Default constructor.

The contents of the buffer are initially empty.


Member Function Documentation

virtual void SoGpuBufferObject::clearInstance (  )  [virtual]

This function clears the content of the buffer, it frees the memory if the mode was COPY.

Implements SoBufferObject.

virtual SoBufferObject* SoGpuBufferObject::createInstance (  )  const [virtual]

Create a new buffer with the same properties as the current one.


The new instance will have the same context or device properties, but no memory is allocated.

Implements SoBufferObject.

virtual void SoGpuBufferObject::map ( SoCpuBufferObject targetBufferObject,
AccessMode  accessMode,
size_t  startPosition = 0,
size_t  mappingSize = SO_BUFFER_SIZE_ALL 
) [virtual]

Maintained for compatibility reasons.

virtual void SoGpuBufferObject::map ( SoBufferObject targetBufferObject,
AccessMode  accessMode,
size_t  startPosition = 0,
size_t  mappingSize = SO_BUFFER_SIZE_ALL 
) [virtual]

Map the current "source" buffer object into the specified "target" buffer object.


This is useful in order to use a buffer in multiple contexts. The default is to map the entire contents of this buffer, but it is also possible to map a subset of this buffer's memory using the startPosition and mappingSize parameters.

A source buffer may be mapped into multiple target buffers. However a target buffer can only be mapped from one source buffer at a time. If a different source buffer is currently mapped into the target buffer, it is automatically unmapped and may be left in an undefined state.

Note: If the current buffer is empty or startPosition is beyond the end of the managed memory, the buffer is not mapped (and an error message is issued in debug builds).

Parameters:
targetBufferObject The buffer object which will be the mapped version of this buffer.
accessMode The access mode used for the mapping.
startPosition Offset (in bytes) in source buffer to map from (default is start of buffer).
mappingSize Size (in bytes) from the startPosition, if SO_BUFFER_SIZE_ALL then the whole buffer is mapped.
virtual void* SoGpuBufferObject::map ( AccessMode  accessMode  )  [virtual]

Map the buffer to a system memory address.

Returns:
Pointer to the memory managed by the buffer. NULL if empty.
void SoGpuBufferObject::memcpy ( SoCpuBufferObject sourceBufferObject,
size_t  destOffset = 0,
size_t  sourceOffset = 0,
size_t  copySize = SO_BUFFER_SIZE_ALL 
)

virtual void SoGpuBufferObject::memcpy ( SoBufferObject sourceBufferObject,
size_t  destOffset = 0,
size_t  sourceOffset = 0,
size_t  copySize = SO_BUFFER_SIZE_ALL 
) [virtual]

Copy data from the specified buffer object into this buffer object.


If the size or the offset are not valid an error is reported (SoDebugError). This buffer is not resized, if it is too small an error is reported.

Parameters:
sourceBufferObject The buffer object to be copied.
destOffset The starting offset in the destination buffer object, useful for data subsets.
sourceOffset The starting offset in the source buffer object, useful for data subsets.
copySize The number of bytes to copy from the source buffer object (SO_BUFFER_SIZE_ALL means all).
virtual void SoGpuBufferObject::memset ( void *  value,
size_t  valueSize = 1,
size_t  offset = 0,
size_t  count = SO_BUFFER_SIZE_ALL 
) [virtual]

This function sets the contents of (or a portion of) this buffer object to the specified value. The valueSize parameter provides a way to do a memset with float, short, byte, etc values. The number of bytes set in this buffer object is exactly valueSize*count. The first byte changed in this buffer is given by the offset argument.

Parameters:
value is a pointer to the value to set in the buffer.
valueSize The size in bytes of the value. Default is 1 byte.
offset The offset in bytes (where to start setting values). Default is 0.
count The number of values to set. Default is number of bytes in buffer.

EXAMPLE

   unsigned char memset_value = 0;
   buffer->memset( &memset_value );

Reimplemented from SoBufferObject.

virtual bool SoGpuBufferObject::setSize ( size_t  size  )  [virtual]

Sets the size in bytes of the buffer object.


In other words, a request to allocate size bytes of GPU memory. Returns true if the allocation succeeded. The memory is owned by the buffer object and will be freed when the buffer object is destroyed.

If the requested size is the same as the current size, this method does nothing and returns true. If there is existing memory that is owned by the buffer object, that memory is released. If the requested size is zero, the buffer object is now empty.

Parameters:
size The size in bytes of the memory to allocate.
Returns:
true if allocation succeeded.

Reimplemented from SoBufferObject.

virtual void SoGpuBufferObject::unmap ( SoCpuBufferObject bufferObject  )  [virtual]

virtual void SoGpuBufferObject::unmap ( SoBufferObject bufferObject  )  [virtual]

Unmap this buffer from the specified buffer object.


In other words, remove the specified target buffer from the list of buffers which this buffer is mapped to. If the access mode supports writing, the specified buffer is sync'd with the current buffer. An error is reported (in debug builds) if the buffer is not mapped to the specified buffer.

Parameters:
bufferObject Buffer to be unmapped.
virtual void SoGpuBufferObject::unmap (  )  [virtual]

Unmap a buffer mapped to a system memory address.

No error is reported if the buffer was not mapped.

Reimplemented from SoBufferObject.


The documentation for this class was generated from the following file:

Open Inventor by FEI reference manual, generated on 30 Jul 2019
Copyright © FEI S.A.S. All rights reserved.
http://www.openinventor.com/